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UnitMain.pas
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// Turborium(c) 2024-2024
//
// Inspired by https://habr.com/ru/articles/817869/#comment_26881773
// and https://habr.com/ru/articles/817869/
//
// Source code: https://github.com/turborium/PocketGalaxy
unit UnitMain;
{$mode delphiunicode}
interface
uses
Classes, Types, SysUtils, Forms, Controls, Graphics, Dialogs, ComCtrls, ExtCtrls,
Math, BitmapPixels;
{$define Variant1}
const
DefaultWidth = 800;
DefaultHeight = 800;
ExpectedFps = 25;
Speed = 0.0003;
FadeValue = 6;
Scale = 1;
type
{ TFormMain }
TFormMain = class(TForm)
PaintBox: TPaintBox;
StatusBar: TStatusBar;
Timer: TTimer;
TimerFps: TTimer;
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure FormResize(Sender: TObject);
procedure FormShow(Sender: TObject);
procedure PaintBoxPaint(Sender: TObject);
procedure TimerFpsTimer(Sender: TObject);
procedure TimerTimer(Sender: TObject);
private
FBitmap: TBitmap;
FFps: Integer;
FTime: Double;
procedure DrawGalaxy(const Data: TBitmapData);
end;
var
FormMain: TFormMain;
implementation
{$R *.lfm}
{ TFormMain }
procedure TFormMain.FormShow(Sender: TObject);
begin
ClientWidth := DefaultWidth * Scale;
ClientHeight := DefaultHeight * Scale + StatusBar.Height;
end;
procedure TFormMain.FormCreate(Sender: TObject);
begin
// make buffer
FBitmap := TBitmap.Create();
FTime := 1.0;
Timer.Interval := 1000 div ExpectedFps;
end;
procedure TFormMain.FormDestroy(Sender: TObject);
begin
// free buffer
FBitmap.Free();
end;
procedure TFormMain.FormResize(Sender: TObject);
begin
TimerFpsTimer(nil);
end;
procedure TFormMain.PaintBoxPaint(Sender: TObject);
var
Data: TBitmapData;
ScaledSize: TSize;
begin
// calc scaled size
ScaledSize.Width := PaintBox.Width div Scale;
ScaledSize.Height := PaintBox.Height div Scale;
// resize buffer if need
if (ScaledSize.Width <> FBitmap.Width) or (ScaledSize.Height <> FBitmap.Height) then
begin
FBitmap.FreeImage();
FBitmap.SetSize(ScaledSize.Width, ScaledSize.Height);
end;
// map pixel data
Data.Map(FBitmap, TAccessMode.ReadWrite, True, clBlack);
try
// draw effect
DrawGalaxy(Data);
Inc(FFps);
finally
// unmap pixeldata
Data.Unmap();
end;
// draw to screen
PaintBox.Canvas.StretchDraw(
Rect(0, 0, (PaintBox.Width div Scale) * Scale, (PaintBox.Height div Scale) * Scale),
FBitmap
);
end;
procedure TFormMain.TimerFpsTimer(Sender: TObject);
begin
StatusBar.Panels[0].Text := 'FPS: ' + IntToStr(FFps);
StatusBar.Panels[1].Text := 'Width: ' + IntToStr(FBitmap.Width);
StatusBar.Panels[2].Text := 'Height: ' + IntToStr(FBitmap.Height);
StatusBar.Panels[3].Text := 'Expected FPS: ' + IntToStr(ExpectedFps);
// timer fps correction
if FFps < ExpectedFps then
Timer.Interval := Max(1, Timer.Interval - 10);
if FFps - 10 > ExpectedFps then
Timer.Interval := Min(1000, Timer.Interval + 10);
FFps := 0;
end;
procedure TFormMain.TimerTimer(Sender: TObject);
begin
PaintBox.Refresh();
end;
procedure TFormMain.DrawGalaxy(const Data: TBitmapData);
var
ScreenX, ScreenY: Integer;
I, J: Integer;
X, Y: Double;
Pixel, NewPixel: TPixelRec;
begin
// fade
for ScreenY := 0 to Data.Height - 1 do
begin
for ScreenX := 0 to Data.Width - 1 do
begin
Pixel := Data.GetPixelUnsafe(ScreenX, ScreenY);
Pixel.R := Max(0, Pixel.R - FadeValue);
Pixel.G := Max(0, Pixel.G - FadeValue);
Pixel.B := Max(0, Pixel.B - FadeValue);
Data.SetPixelUnsafe(ScreenX, ScreenY, Pixel);
end;
end;
// draw
for I := 1 to 150 do
begin
X := Random();
Y := Random();
NewPixel.R := Random(150);
NewPixel.G := Random(140);
NewPixel.B := Random(256);
for J := 1 to 2000 do
begin
{$ifdef Variant1}
X := Frac(FTime + X + Cos(Y * 2.2 + X * 0.1));
Y := Frac(FTime * 0.3 + Y + Sin(X * 1.5));
{$else}
// variant 2
X := Frac(FTime + X + Cos(Y * 2.2 + X * 0.1));
Y := Frac(FTime * 0.3 + Y + Sin(X * 1.5) - 0.5 * Sin(Y * 0.232 + X * 0.14));
{$endif}
// calc screen coord
ScreenX := Trunc(X * Data.Width);
ScreenY := Trunc(Y * Data.Height);
// check coord
if (ScreenX < 0) or (ScreenX >= Data.Width) or (ScreenY < 0) or (ScreenY >= Data.Height) then
continue;
// blend pixel
Pixel := Data.GetPixelUnsafe(ScreenX, ScreenY);
Pixel.R := Min(255, Pixel.R + NewPixel.R);
Pixel.G := Min(255, Pixel.G + NewPixel.G);
Pixel.B := Min(255, Pixel.B + NewPixel.B);
Data.SetPixel(ScreenX, ScreenY, Pixel);
end;
end;
FTime := FTime + Speed;
end;
end.