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Question about the paper #4

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yogwoggf opened this issue Aug 27, 2023 · 0 comments
Open

Question about the paper #4

yogwoggf opened this issue Aug 27, 2023 · 0 comments

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@yogwoggf
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yogwoggf commented Aug 27, 2023

Hi, I've been reading your paper for an interactive fluid simulation mod I've been implementing.

Questions

image
For this equation, is there a specific method to sample pixels j? In some implementations of this paper, some people sample 4 corners of each fragment in a grid centered at the origin pixel (i).

image
I'm not exactly sure how this equation works. Is there a specific reason why it relies on the world radius, vertical resolution, depth and camera fov angle? Also, what are the bounds of this equation? Should there be a maximum limit?

Is this filter intended to be used with a nonlinear Z-buffer?

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