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Custom normals #222

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feedbackex opened this issue Jul 14, 2016 · 6 comments
Open

Custom normals #222

feedbackex opened this issue Jul 14, 2016 · 6 comments
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@feedbackex
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feedbackex commented Jul 14, 2016

Support of Custom Normals for shading.
Custom Normals
How to Use Custom Normals

Custom Normals on Blender:
Blender Custom Normals


  • New export checkbox must be added named as Use Custom Normals.
  • Custom Normals must be compatible with New Shading system.
@tojuasp
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tojuasp commented Jul 28, 2016

This would be interesting feature, however the tools for manipulating normals for Blender are quite non-existent as of now. Might change in the future. Also the normals seem to be handled quite differently to other dccs.

@feedbackex
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feedbackex commented Jul 28, 2016

Hi @Hapexi, You are right.
I should separate that issue into two part. Maybe I can write a custom normals exporting in the future, but that does not show in Blender for now.

@feedbackex feedbackex modified the milestones: 6.00, 5.30 Jul 28, 2016
@feedbackex
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Hi guys,
I am working on custom normals.
Could you share your opinion about result?
use_custom_normals_testing

@feedbackex
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custom_normals_testing_2

@tojuasp
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tojuasp commented Aug 14, 2016

Hard to judge from the pictures. I can see some artifacts at the corners. Also looks like the chamber is shinier than the faces. I am not at my computer now until Friday so cant compare with Maya results before that. I can get back to you next weekend. Good to see you making progress, I tip my hat to you.

@feedbackex
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feedbackex commented Aug 15, 2016

Thanks @Hapexi, I am waiting comparing results.

feedbackex added a commit to feedbackex/CryBlend that referenced this issue Aug 16, 2016
@dwhite5914 dwhite5914 changed the title Custom Normals Custom normals Aug 16, 2016
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