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Cryblend has no any bug about writing color information on dae file. But CryEngine resource compiler do not process color information for material. Therefore, we must directly write MTL file rather than in DAE like Maya or 3dsMax, also we may create a different menu to export material file again like Maya and 3dsMax.
Consequently, I have decided to change behavior of exporting MTL files, in future.
The text was updated successfully, but these errors were encountered:
Cryblend has no any bug about writing color information on dae file. But CryEngine resource compiler do not process color information for material. Therefore, we must directly write MTL file rather than in DAE like Maya or 3dsMax, also we may create a different menu to export material file again like Maya and 3dsMax.
Consequently, I have decided to change behavior of exporting MTL files, in future.
The text was updated successfully, but these errors were encountered: