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ModuleWindow.cpp
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#include "Globals.h"
#include "Application.h"
#include "ModuleWindow.h"
#include "SDL/include/SDL.h"
ModuleWindow::ModuleWindow()
{
}
// Destructor
ModuleWindow::~ModuleWindow()
{
}
// Called before render is available
bool ModuleWindow::Start()
{
LOG("Init SDL window & surface");
bool ret = true;
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
LOG("SDL_VIDEO could not initialize! SDL_Error: %s\n", SDL_GetError());
ret = false;
}
else
{
//Create window
int width = SCREEN_WIDTH * SCREEN_SIZE;
int height = SCREEN_HEIGHT * SCREEN_SIZE;
Uint32 flags = SDL_WINDOW_SHOWN;
if(FULLSCREEN == true)
{
flags |= SDL_WINDOW_FULLSCREEN;
}
window = SDL_CreateWindow(TITLE, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
if(window == nullptr)
{
LOG("Window could not be created! SDL_Error: %s\n", SDL_GetError());
ret = false;
}
else
{
//Get window surface
screen_surface = SDL_GetWindowSurface(window);
}
}
return ret;
}
// Called before quitting
bool ModuleWindow::Stop()
{
LOG("Destroying SDL window and quitting all SDL systems");
//Destroy window
if(window != nullptr)
{
SDL_DestroyWindow(window);
}
//Quit SDL subsystems
SDL_Quit();
return true;
}