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SE_RootsBuff.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace ValheimLegends
{
public class SE_RootsBuff : SE_Stats
{
public static Sprite AbilityIcon;
public static GameObject GO_SEFX;
[Header("SE_VL_RootsBuff")]
public static float m_baseTTL = 200f;
public float staminaRegen = 1f;
public float damageModifier = 1f;
private float m_timer = 0f;
private float m_interval = 1f;
public Player summoner;
public Vector3 centerPoint;
public SE_RootsBuff()
{
base.name = "SE_VL_RootsBuff";
m_icon = AbilityIcon;
m_tooltip = "RootsBuff";
m_name = "RootsBuff";
m_ttl = m_baseTTL;
}
public override void UpdateStatusEffect(float dt)
{
base.UpdateStatusEffect(dt);
m_timer -= dt;
if (m_timer <= 0f)
{
m_timer = m_interval;
if(summoner != null)
{
if(summoner.IsDead())
{
m_time = m_ttl + 1;
}
else if (centerPoint != null && Vector3.Distance(summoner.transform.position, centerPoint) <= 5f)
{
summoner.AddStamina(staminaRegen);
}
}
else
{
m_time = m_ttl + 1;
}
}
}
public override bool CanAdd(Character character)
{
return !character.IsPlayer();
}
}
}