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SE_Enrage.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace ValheimLegends
{
public class SE_Enrage : SE_Stats
{
public static Sprite AbilityIcon;
public static GameObject GO_SEFX;
[Header("SE_VL_Enrage")]
public static float m_baseTTL = 16f;
public float speedModifier = 1.20f;
private float m_timer = 0f;
private float m_interval = 1f;
public float staminaModifier = 10f;
public bool doOnce = true;
public SE_Enrage()
{
base.name = "SE_VL_Enrage";
m_icon = AbilityIcon;
m_tooltip = "Enrage";
m_name = "Enrage";
m_ttl = m_baseTTL;
doOnce = true;
}
public override void ModifySpeed(float baseSpeed, ref float speed)
{
speed *= speedModifier;
}
public override void UpdateStatusEffect(float dt)
{
base.UpdateStatusEffect(dt);
if(doOnce)
{
doOnce = false;
float sLevel = m_character.GetSkills().GetTotalSkill() / (float)m_character.GetSkills().GetSkillList().Count;
m_ttl = 20f + (.2f * sLevel);
staminaModifier = (5f + (.1f * sLevel)) * VL_GlobalConfigs.c_shamanEnrage;
speedModifier = 1.2f + (.002f * sLevel); //1.4f
}
m_timer -= dt;
if (m_timer <= 0f)
{
m_timer = m_interval;
m_character.AddStamina(staminaModifier);
//GO_SEFX = UnityEngine.Object.Instantiate(ZNetScene.instance.GetPrefab("vfx_Potion_health_medium"), m_character.GetCenterPoint(), Quaternion.identity);
}
}
public override bool CanAdd(Character character)
{
return true;
}
}
}