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SE_Charm.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace ValheimLegends
{
public class SE_Charm : SE_Stats
{
public static Sprite AbilityIcon;
public static GameObject GO_SEFX;
[Header("SE_VL_Charm")]
public static float m_baseTTL = 30f;
public float speedModifier = 1.2f;
public float healthRegen = 1f;
public float damageModifier = 1f;
private float m_timer = 0f;
private float m_interval = 1f;
public Player summoner;
public Character.Faction originalFaction;
public SE_Charm()
{
base.name = "SE_VL_Charm";
m_icon = AbilityIcon;
m_tooltip = "Charm";
m_name = "VL_Charm";
m_ttl = m_baseTTL;
}
public override void UpdateStatusEffect(float dt)
{
m_timer -= dt;
if (m_timer <= 0f)
{
m_timer = m_interval;
UnityEngine.Object.Instantiate(ZNetScene.instance.GetPrefab("fx_boar_pet"), m_character.GetEyePoint(), Quaternion.identity);
if(GetRemaningTime() <= m_interval)
{
m_character.m_faction = originalFaction;
}
}
base.UpdateStatusEffect(dt);
}
public override bool CanAdd(Character character)
{
return !character.IsPlayer();
}
}
}