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SE_BiomeMeadows.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace ValheimLegends
{
public class SE_BiomeMeadows : SE_Stats
{
public static Sprite AbilityIcon;
public static GameObject GO_SEFX;
[Header("SE_VL_BiomeMeadows")]
public static float m_baseTTL = 600f;
public float regenBonus = 1f;
private float m_timer = 0f;
private float m_interval = 5f;
public bool doOnce = true;
public SE_BiomeMeadows()
{
base.name = "SE_VL_BiomeMeadows";
m_icon = AbilityIcon;
m_tooltip = "Biome Meadows Buff";
m_name = "VL_BiomeMeadows";
m_ttl = m_baseTTL;
doOnce = true;
}
public override void UpdateStatusEffect(float dt)
{
if (doOnce)
{
doOnce = false;
//ZLog.Log("setting up shell, level is " + m_character.GetLevel());
float sLevel = m_character.GetSkills().GetTotalSkill() / (float)m_character.GetSkills().GetSkillList().Count;
m_ttl = m_baseTTL + (3 * sLevel);
regenBonus = (1f + (.1f * sLevel)) * VL_GlobalConfigs.g_DamageModifer;
}
m_timer -= dt;
if (m_timer <= 0f)
{
m_timer = m_interval;
m_character.Heal(regenBonus, true);
m_character.AddStamina(regenBonus *2);
}
base.UpdateStatusEffect(dt);
}
public override bool CanAdd(Character character)
{
return true;
}
}
}