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env.ts
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import { createEnv } from '@t3-oss/env-nextjs'
import { vercel } from '@t3-oss/env-nextjs/presets-zod'
import { z } from 'zod'
export const env = createEnv({
extends: [vercel()],
/**
* Specify your server-side environment variables schema here. This way you can ensure the app
* isn't built with invalid env vars.
*/
server: {
NODE_ENV: z.enum(['development', 'test', 'production']),
},
/**
* Specify your client-side environment variables schema here. This way you can ensure the app
* isn't built with invalid env vars. To expose them to the client, prefix them with
* `NEXT_PUBLIC_`.
*/
client: {
// NEXT_PUBLIC_CLIENTVAR: z.string(),
},
/**
* You can't destruct `process.env` as a regular object in the Next.js edge runtimes (e.g.
* middlewares) or client-side so we need to destruct manually.
*/
runtimeEnv: {
NODE_ENV: process.env.NODE_ENV,
// NEXT_PUBLIC_CLIENTVAR: process.env.NEXT_PUBLIC_CLIENTVAR,
},
/**
* Run `build` or `dev` with `SKIP_ENV_VALIDATION` to skip env validation. This is especially
* useful for Docker builds.
*/
skipValidation: !!process.env.SKIP_ENV_VALIDATION,
/**
* Makes it so that empty strings are treated as undefined. `SOME_VAR: z.string()` and
* `SOME_VAR=''` will throw an error.
*/
emptyStringAsUndefined: true,
})