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objects.js
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let tests = require('./tests');
/**
* @type boolean
*/
module.exports.DEBUG = false;
/**
* @type object
*/
module.exports.cache = {};
/**
* @param object RoomObject
* @return number damage ratio (0 = wreck, 1 = ok)
*/
module.exports.hitsRatio = function(object)
{
return object.hitsMax ? (object.hits / object.hitsMax) : 1;
};
/**
* Returns true if the creep can do the told job
*
* @param creep Creep
* @param [what] string ATTACK, CARRY, CLAIM, HEAL, MOVE, RANGED_ATTACK, TOUGH, WORK
* @returns boolean|object if what is not set, returns an object with { body_part: true }
*/
module.exports.can = function(creep, what)
{
let parts = {};
for (let part in creep.body) if (creep.body.hasOwnProperty(part)) {
part = creep.body[part];
if (!what) parts[part.type] = true;
else if (part.type === what) return true;
}
return what ? false : parts;
};
/**
* @param object RoomObject
* @returns number|null
*/
module.exports.energy = function(object)
{
if (object instanceof ConstructionSite) return object.progress;
if (object instanceof Creep) return object.carry.energy;
if (object instanceof Resource) return object.amount;
if (object instanceof Room) return object.energyAvailable;
if (object instanceof Source) return object.energy;
if (object instanceof StructureContainer) return object.store[RESOURCE_ENERGY];
if (object instanceof StructureController) return object.progress;
if (object instanceof StructureExtension) return object.energy;
if (object instanceof StructureLink) return object.energy;
if (object instanceof StructureNuker) return object.energy;
if (object instanceof StructureSpawn) return object.energy;
if (object instanceof StructureStorage) return object.store[RESOURCE_ENERGY];
if (object instanceof StructureTerminal) return object.store[RESOURCE_ENERGY];
if (object instanceof StructureTower) return object.energy;
return null;
};
/**
* @param object RoomObject
* @returns number|null
*/
module.exports.energyCapacity = function(object)
{
if (object instanceof ConstructionSite) return object.progressTotal;
if (object instanceof Creep) return object.carryCapacity;
if (object instanceof Resource) return object.amount;
if (object instanceof Room) return object.energyCapacityAvailable;
if (object instanceof Source) return object.energyCapacity;
if (object instanceof StructureContainer) return object.storeCapacity;
if (object instanceof StructureController) return object.progressTotal;
if (object instanceof StructureExtension) return object.energyCapacity;
if (object instanceof StructureLink) return object.energyCapacity;
if (object instanceof StructureNuker) return object.energyCapacity;
if (object instanceof StructureSpawn) return object.energyCapacity;
if (object instanceof StructureStorage) return object.storeCapacity;
if (object instanceof StructureTerminal) return object.storeCapacity;
if (object instanceof StructureTower) return object.energyCapacity;
return null;
};
/**
* @param object RoomObject
* @returns number
*/
module.exports.energyRatio = function(object)
{
return this.energy(object) / this.energyCapacity(object);
};
/**
* Returns true if the object energy is full (equals its energy capacity)
*
* @param object RoomObject
* @returns boolean
*/
module.exports.energyFull = function(object)
{
return this.energy(object) === this.energyCapacity(object);
};
/**
* @param context RoomObject|RoomPosition
* @param target RoomObject|RoomPosition|string|number
* @returns RoomObject|RoomPosition|null
*/
module.exports.get = function(context, target)
{
// already a room object or position
if ((target instanceof RoomObject) || (target instanceof RoomPosition) || !target) {
return target;
}
if (this.cache[target]) return this.cache[target];
if (context instanceof RoomObject) context = context.pos;
if (this.cache[context.roomName] && this.cache[context.roomName][target]) return this.cache[context.roomName][target];
// a number : may be some kind of FIND_RESOURCE, FIND_STRUCTURE, or what
if (!isNaN(target)) {
let object = context.findClosestByRange(target);
if (object instanceof RoomObject) {
return this.cache[target] = object;
}
}
// a 24 characters long string : it is probably an id
if (target.length === 24) {
let object = Game.getObjectById(target);
if (object instanceof RoomObject) {
return this.cache[target] = object;
}
}
// a room role ?
if (Memory.rooms[context.roomName][target]) {
if (!this.cache[context.roomName]) this.cache[context.roomName] = {};
return this.cache[context.roomName][target] = require('./rooms').get(context.roomName, target);
}
// the name of a creep ?
if (Game.creeps[target]) {
return this.cache[target] = Game.creeps[target];
}
// the name of a flag ?
if (Game.flags[target]) {
return this.cache[target] = Game.flags[target];
}
// the name of a spawn ?
if (Game.spawns[target]) {
return this.cache[target] = Game.spawns[target];
}
return null;
};
/**
* Gets energy from any source
*
* @param creep Creep
* @param source RoomObject
* @param [allow_dismantle] boolean
* @returns number
*/
module.exports.getEnergy = function(creep, source, allow_dismantle)
{
let creep_can = this.can(creep);
if (this.DEBUG) console.log(creep, 'getEnergy', source, tests.dump(creep_can));
if (creep_can[CARRY]) {
if (this.DEBUG) console.log('- can carry');
if (source instanceof Creep) return source.transfer(creep, RESOURCE_ENERGY);
if (source instanceof Resource) return creep.pickup(source);
if (source instanceof StructureContainer) return creep.withdraw(source, RESOURCE_ENERGY);
if (source instanceof StructureExtension) return creep.withdraw(source, RESOURCE_ENERGY);
if (source instanceof StructureLink) return creep.withdraw(source, RESOURCE_ENERGY);
if (source instanceof StructureNuker) return creep.withdraw(source, RESOURCE_ENERGY);
if (source instanceof StructureSpawn) return creep.withdraw(source, RESOURCE_ENERGY);
if (source instanceof StructureStorage) return creep.withdraw(source, RESOURCE_ENERGY);
if (source instanceof StructureTerminal) return creep.withdraw(source, RESOURCE_ENERGY);
if (source instanceof StructureTower) return creep.withdraw(source, RESOURCE_ENERGY);
}
if (creep_can[WORK]) {
if (this.DEBUG) console.log('- can work');
if (source instanceof Mineral) return creep.harvest(source);
if (source instanceof Source) return creep.harvest(source);
if (allow_dismantle && source.my && (source instanceof Structure)) return creep.dismantle(source);
}
if (!source.my) {
if (this.DEBUG) console.log('- not mine');
if (creep_can[CLAIM] && source instanceof StructureController) return creep.attackController(source);
if (creep_can[ATTACK]) return creep.attack(source);
if (creep_can[RANGED_ATTACK]) return creep.rangedAttack(source);
}
if (this.DEBUG) console.log('- invalid source');
return ERR_INVALID_TARGET;
};
/**
* Puts energy to target, depending on its need
*
* @param creep Creep
* @param target RoomObject
* @returns number
*/
module.exports.putEnergy = function(creep, target)
{
let creep_can = this.can(creep);
if (this.DEBUG) console.log(creep, 'putEnergy', target, tests.dump(creep_can));
if (creep_can[HEAL]) {
if (this.DEBUG) console.log('- can heal');
if ((target instanceof Creep) && this.wounded(target)) return creep.heal(target);
}
if (creep_can[WORK]) {
if (this.DEBUG) console.log('- can work');
if ((target instanceof Structure) && this.wounded(target)) return creep.repair(target);
if (target instanceof ConstructionSite) return creep.build(target);
if (target instanceof StructureController) return creep.upgradeController(target);
}
if (this.DEBUG) console.log('- try transfer / drop');
if (target instanceof Creep) return creep.transfer(target, RESOURCE_ENERGY);
if (target instanceof Resource) return creep.drop(RESOURCE_ENERGY);
if (target instanceof RoomPosition) return creep.drop(RESOURCE_ENERGY);
if (target instanceof StructureContainer) return creep.transfer(target, RESOURCE_ENERGY);
if (target instanceof StructureExtension) return creep.transfer(target, RESOURCE_ENERGY);
if (target instanceof StructureLink) return creep.transfer(target, RESOURCE_ENERGY);
if (target instanceof StructureNuker) return creep.transfer(target, RESOURCE_ENERGY);
if (target instanceof StructureSpawn) return creep.transfer(target, RESOURCE_ENERGY);
if (target instanceof StructureStorage) return creep.transfer(target, RESOURCE_ENERGY);
if (target instanceof StructureTerminal) return creep.transfer(target, RESOURCE_ENERGY);
if (target instanceof StructureTower) return creep.transfer(target, RESOURCE_ENERGY);
if (this.DEBUG) console.log('- invalid target');
return ERR_INVALID_TARGET;
};
/**
* Gets range, in an arbitrary unit, between source and target.
* Used for range comparisons, not to know the real distance between points.
*
* @param source RoomObject|RoomPosition
* @param target RoomObject|RoomPosition
*/
module.exports.range = function(source, target)
{
if (source instanceof RoomObject) source = source.pos;
if (target instanceof RoomObject) target = target.pos;
return Math.abs(target.x - source.x) + Math.abs(target.y - source.y);
};
/**
* Gets the id of each object
*
* @param objects RoomObject[]
* @returns string[]
*/
module.exports.toIds = function(objects)
{
let ids = [];
for (let object in objects) if (objects.hasOwnProperty(object)) {
ids.push(objects[object].id);
}
return ids;
};
/**
* @param object RoomObject
* @return boolean true if the object is wounded, false if it is fully healed
*/
module.exports.wounded = function(object)
{
return !(object.hits === object.hitsMax);
};