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Example9.cs
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using Puerts;
using UnityEngine;
using XLua;
/// <summary>
/// 静态方法调用
/// 逻辑: 调用Transform.Rotate
/// 参数: 1引用类型, 1个值类型(Vector3)
/// 返回值: UnityEngine.Quaternion
/// </summary>
[Test]
[TestGroup("xyz vs Vector3")]
public class Example9 : IExecute
{
public bool Static => true;
public string Method => "Quaternion Payload(Transform, Vector3);";
public CallTarget Target => CallTarget.ScriptCallCSharp;
public object RunCS(int count)
{
var obj = new GameObject().transform;
var eulers = new Vector3(1f, 2f, 3f);
for (var i = 0; i < count; i++)
{
Example9.Payload(obj, eulers);
}
var result = obj.rotation;
Object.DestroyImmediate(obj.gameObject);
return result;
}
public object RunJS(JsEnv env, int count)
{
var result = env.Eval<Quaternion>(string.Format(
@"(function() {{
var Example = require('csharp').Example9;
var obj = new (require('csharp').UnityEngine.GameObject)().transform;
var eulers = new (require('csharp').UnityEngine.Vector3)(1, 2, 3);
for(let i = 0; i < {0}; i++){{
Example.Payload(obj, eulers);
}}
var result = obj.rotation;
require('csharp').UnityEngine.Object.DestroyImmediate(obj.gameObject);
return result;
}})()", count));
return result;
}
public object RunLua(LuaEnv env, int count)
{
object[] result = env.DoString(string.Format(
@"
return (function()
local Example = CS.Example9;
local obj = CS.UnityEngine.GameObject().transform;
local eulers = CS.UnityEngine.Vector3(1, 2, 3);
for i = 0,{0} do
Example.Payload(obj, eulers);
end
local result = obj.rotation;
CS.UnityEngine.Object.DestroyImmediate(obj.gameObject);
return result;
end)()
", count - 1));
return result != null && result.Length > 0 ? result[0] : null;
}
public static void Payload(Transform transform, Vector3 eulers)
{
transform.Rotate(eulers);
}
}