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alien_invasion.py
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"""
Author : the_paste_rover aka Boobalan Shettiyar.
This is the main file run this so you can run your game.
"""
import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from alien_shield import Shield
import game_functions as gf
def run_game():
# Initialize the game and create a screen object
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,
ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# Create sound to play when hit and bullet fired.
bullet_sound = pygame.mixer.Sound('sounds/bullet.wav')
hit_sound = pygame.mixer.Sound('sounds/hit.wav')
music = pygame.mixer.music.load("sounds/music.wav")
pygame.mixer.music.play(-1)
# Make the play button,
play_button = Button(ai_settings, screen, "Play")
# Create an instance to store game statistics and create a scoreboard.
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# Make a ship, a group of bullets and group of aliens and a shield.
ship = Ship(ai_settings, screen)
shield = Shield(ai_settings, screen, ship)
bullets = Group()
aliens = Group()
# Create the fleet of the aliens
gf.create_fleet(ai_settings, screen, ship, aliens)
# Start the main loop for the game
while True:
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, shield, bullets, bullet_sound)
if stats.game_active:
ship.update()
shield.update()
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets, shield, hit_sound)
gf.update_screen(ai_settings, screen, stats, shield, sb, ship, aliens, bullets,
play_button)
run_game()