From d80b0ca43a32e9c97c6af7d3dc1fb7b6ee729ae8 Mon Sep 17 00:00:00 2001 From: TheLulz Date: Mon, 17 Jun 2024 13:29:01 -0700 Subject: [PATCH] Formatting correction --- content/Guides/Combat.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/Guides/Combat.md b/content/Guides/Combat.md index 7a7c487..d2d1cac 100644 --- a/content/Guides/Combat.md +++ b/content/Guides/Combat.md @@ -46,7 +46,7 @@ Magic spells can be unlocked by equipping armor (cloth, leather, or metal) which Relics are dropped by named enemies. Named enemies can be easily identified because their names are capitalized as though they are proper nouns. > [!example]+ Examples: - `Inquisitor Veritatis` is a named enemy, while `inquisition herald` and `inquisitor scout` are not. + > `Inquisitor Veritatis` is a named enemy, while `inquisition herald` and `inquisitor scout` are not. Once you've equipped a piece of magic gear, the spell can be equipped into one of the `CTRL-1` through `CTRL-5` spell slots by right clicking on the spell slot in your inventory. Spells consume stamina to use and have a cooldown, just like special attacks and shield bashes!