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If an error occurs while a flashlight mode is pushed it can break the rendering of everything if it's not popped, which I assume is why the Push/Pop functions are deprecated.
Required for flashlight/projectedTexture lighting on meshes and on entities that are manually drawn (e.g. holos) but also have setNoDraw set to true.
PushFlashlightMode is easy enough to add but it's deprecated and who knows if it might get removed.
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