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System
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System

This reference document is focused on playing Nibiru on the chassis of Best Left Buried. This is a primitive version of Terran Engine v0.2x.

This document is not intended to be self-contained, and requires other books.

Best Left Buried (video review) emphasises a minimalist rule system designed to foster atmospheric horror and survival tension, prioritising player skill and strategic resource management over character abilities. The game stands out for its focus on the psychological impact of uncanny consequences, where the true enemy is often the fear and madness that comes from uncovering things that are, perhaps, Best Left Buried.

Character creation

Reference: Best Left Buried Zine 1

Habitat

PCs têm um Habitat (NBR 127-147). Cada Habitat define regras específicas para a recuperação de Memórias e Revelações.

Archetypes e Advancements do BLB não vão ser usados diretamente, apenas como inspiração (mecânica) para as Revelações do NBR.

Stats

Para a criação de personagens basta definir os atributos (Brawl, Wit, Will) e calcular Vigour e Grip.

PCs start with: +2 in one stat, +1 to another and +0 to the last.

PCs have two resource pools: Vigour and Grip.

  • Max Vigour is 6 + Brawl
  • Starting Grip is 4 + Will

Advancements

Memory Points (MP) são concedidos:

  • +3 base point per session
  • +1 if your PC has faced a dangerous situation

Memos System

Nibiru 112-113

Cada nova memória custa 5 MP. Memórias negativas concedem 5 MP ao PC.

Memórias positivas concedem, na primeira ação relacionada à memória por cena, The Upper Hand para o Stat check. Por outro lado, memórias negativas concedem Against The Odds para o Stat check.

Revelations

Nibiru 115-119

Ao acumular 8 Memórias, o PC ganha uma Revelação. Ao ganhar a Revelação, os PCs também ganham 1 Vigour e Grip (efetivamente esse é o Level Up do Best Left Buried hackeado com o Nibiru). Alternativamente, o jogador pode discutir com o GM e escolher um Advancement do Best Left Buried.

Regras

The resolution mechanics of BLB is used, when not stated differently.

Os Influence Points do NBR serão substituídos pelo Grip do BLB.

Vigour recovery:

  • Base rate of one recovered Vigour per day.
  • It a PC does not have appropriate shelter, food or water, recovery is not possible.
  • If someone is treating the PC, one additional Vigour is recovered per day upon a successful Will check. The check is Against The Odds it there are no appropriate supplies or equipment.

Consequences

Reference: Best Left Buried Zine 5

Gaining consequences work the same way the do on BLB. For thematic coherence, Afflictions might be chosen from the list of Becoming Broken from NBR 110.

Game applications and links