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snake-game.py
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import turtle
import time
import random
delay = 0.1
score = 0
high_score = 0
# Set up the screen
screen = turtle.Screen()
screen.title("Snake Game")
screen.bgcolor("black")
screen.setup(width=600, height=600)
screen.tracer(0)
# Snake head
head = turtle.Turtle()
head.shape("square")
head.color("green")
head.penup()
head.goto(0, 0)
head.direction = "stop"
# Food
food = turtle.Turtle()
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)
# Score display
score_display = turtle.Turtle()
score_display.speed(0)
score_display.color("white")
score_display.penup()
score_display.hideturtle()
score_display.goto(0, 250)
score_display.write("Score: 0 High Score: 0", align="center", font=("Arial", 24, "bold"))
# Snake movement functions
def move_up():
if head.direction != "down":
head.direction = "up"
def move_down():
if head.direction != "up":
head.direction = "down"
def move_left():
if head.direction != "right":
head.direction = "left"
def move_right():
if head.direction != "left":
head.direction = "right"
# Move snake
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
# Keypress bindings
screen.listen()
screen.onkeypress(move_up, "w")
screen.onkeypress(move_down, "s")
screen.onkeypress(move_left, "a")
screen.onkeypress(move_right, "d")
# Snake body segments
segments = []
# Main game loop
while True:
screen.update()
# Check for border collision
if abs(head.xcor()) > 290 or abs(head.ycor()) > 290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
delay = 0.1
score_display.clear()
score_display.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Arial", 24, "bold"))
# Check for food collision
if head.distance(food) < 20:
food.goto(random.randint(-270, 270), random.randint(-270, 270))
new_segment = turtle.Turtle()
new_segment.shape("square")
new_segment.color("orange")
new_segment.penup()
segments.append(new_segment)
score += 10
if score > high_score: high_score = score
score_display.clear()
score_display.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Arial", 24, "bold"))
# Move the segments
for index in range(len(segments) - 1, 0, -1):
segments[index].goto(segments[index - 1].xcor(), segments[index - 1].ycor())
if segments:
segments[0].goto(head.xcor(), head.ycor())
move()
# Check for collision with the body
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
delay = 0.1
score_display.clear()
score_display.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Lucida Console", 24, "bold"))
time.sleep(delay)
screen.mainloop()