I've learned a lot about animations and 3rd person character controllers while working on this project, but this will be the last update for now.
While I may expand on this project in the future I've decided to work on a new project that will challenge me to learn more.
Added some particle effects and blended animations to improve the "feel" of the game.
Added a grapple animation to all of the other animations using animation rigging
- Running
- Grappling
- Replaced Jump Animation:
- Start Jump
- Air Idle
- Landing
- Landing
- Landing
- Collected Collectable
- Grapple Impact
- Player can now look straight up and down