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void GDCef::RenderHandler::OnPaint(CefRefPtr<CefBrowser> browser, PaintElementType type,
const RectList& dirtyRects, const void* buffer,
int width, int height)
Converting buffer (CEF texture) to m_texture (Godot texture) implies multiple iteration on the whole texture before beeing stored.
Think how to optimize
The text was updated successfully, but these errors were encountered:
On
Converting
buffer
(CEF texture) tom_texture
(Godot texture) implies multiple iteration on the whole texture before beeing stored.Think how to optimize
The text was updated successfully, but these errors were encountered: