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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Art Of War"
run/main_scene="res://screens/Lobby.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Events="*res://scripts/autoloads/Events.gd"
Network="*res://scripts/autoloads/Network.gd"
StateManager="*res://scripts/autoloads/StateManager.gd"
GameManager="*res://scripts/autoloads/GameManager.gd"
GameServer="*res://scripts/autoloads/GameServer.gd"
ActionsManager="*res://scripts/autoloads/ActionsManager.gd"
[debug]
gdscript/warnings/unused_signal=0
gdscript/warnings/untyped_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
[display]
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/Asset_Drawer/plugin.cfg")
[gui]
theme/custom="res://resources/themes/game_theme.tres"
theme/default_font_antialiasing=0
[input]
left_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0