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Research about improving the stability and performance of the app to check if the initialisation of the 2 available renderers (2D and 3D) can be modified to have a throttling of the render loop (= how often the visualisation and the lay outing is happening). Typically there is a repeated interval loop that is called often and causes high resource consumption or even instability especially if more than one visualisations are run, e.g. on a dashboard. Either the rendererConfig OR the renderer() should give access to the behaviour of the threejs render system. Implement a "frame rate throttling option" in the viz format options, e.g. 60 frames per second, 30, 20 etc. so people could adjust for their given situation.
The text was updated successfully, but these errors were encountered:
Research about improving the stability and performance of the app to check if the initialisation of the 2 available renderers (2D and 3D) can be modified to have a throttling of the render loop (= how often the visualisation and the lay outing is happening). Typically there is a repeated interval loop that is called often and causes high resource consumption or even instability especially if more than one visualisations are run, e.g. on a dashboard. Either the rendererConfig OR the renderer() should give access to the behaviour of the threejs render system. Implement a "frame rate throttling option" in the viz format options, e.g. 60 frames per second, 30, 20 etc. so people could adjust for their given situation.
The text was updated successfully, but these errors were encountered: