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Wrinkles manager nog working properly? #56
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Keep in mind CC4's sliders go to 150, Unity's only go to 100. You'll have to type in 150 into the blendshape value to go above 100, (or below 0 for that matter). |
Could be if it is not installed as package?
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It looks like this is indeed the problem. I'll create a pull request with a fix. (Not sure if this is the best fix) |
This fix worked for me. Let me know if it solved your issue or that I just hijacked you thread ;) @koffertje ps @soupday can you check the pull request thanks 👍 |
@liudger nice. im going to check it out later! |
I guess this is an issue with baking. I can't find the function that copy the keyword.
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The material properties are copied from template materials. But the baking system doesn't really distinguish between the head material and the body materials, unless wrinkle maps are enabled and it has the wrinkle map keywords. BOOLEAN_USE_WRINKLE_ON should exist if wrinkle maps are enabled on the character. Might be an idea to copy the BOOLEAN_IS_HEAD_ON keyword at the end of BakeSkinMaterial in ComputeBake for completeness. |
Hi guys, I'm trying to import a character with wrinkles, I tried the release, the main and dev branches and neither helped. help |
I think this a different issue. |
I found the problem, for the face I was using "Traditional" shader in CC4, and the Unity importer looks for the original "skin" shader, so it's something to consider to be more robust on the importer side, to accept the wrinkles indepnedent on the shader set in CC4. I'm working on a animelike charater with wrinkles ;) |
@kwahu The shader needs to be specific to work. Wrinkles is a shader feature. So you can't select a random shader and have wrinkles. |
it looks like the default wrinkle manager does not work properly?
especially not when a character smiles.
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