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Shader error in 'Reallusion/Amplify/RL_SkinShader_Variants_URP' #36
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Only the case for URP. The error doesn't appear when compiling for the standard renderer. |
@dclipca hi,have you solve this problem now |
You got the same issue? I think I might have solved it by disabling fancy skin options (leaving only the basic stuff as the more advanced shader options do not seem to work on Android, VR or both). I switched later custom shader option so my experience with this bug is limited. |
I've recently recompiled all the URP shaders with sampler macro's, so they should be using at most only 6 or 7 samplers. If that's the case:
There's also the possibiliy that this is a bug in Unity, as some people get this error for no apparent reason. (They have to rebuild the entire project Library to fix it) |
How does one disable wrinkle maps? Thank you for the detailed possible solutions. |
Bump. |
It's all in the documentation: https://soupday.github.io/cc_unity_tools/expression-wrinkles.html Edit: Does it still do this? I cut out even more samplers in the skin/head shader for 1.5.1/1.5.2. |
It seems it's fixed. |
Checked right now. |
Building for Android (OpenXR). How do I solve this?
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