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changelog.txt
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Dpmaster, an open master server
-------------------------------
Version history
---------------
* Version 2.2:
- Flood protection against abusive clients, by Timothee Besset
- New system for managing game properties (see GAME PROPERTIES in manual.txt)
- Support for RtCW and WoET, using the game properties
- Shutdown heartbeats and unknown heartbeats are now ignored
- The chroot jail was preventing daemonization (fixed thanks to LordHavoc)
- The game type was incorrect when printing the server list in the log
- Less debug output when creating a getserversResponse in verbose mode
* Version 2.1:
- A gametype value can now be any string, not just a number
* Version 2.0:
- Gametype filter support in the server list queries (see techinfo.txt)
- New option "--game-policy" to filter games (see GAME POLICY in manual.txt)
- IPv6 support, including 2 new messages types (see techinfo.txt)
- Logging support (see LOGGING in manual.txt)
- Only the last packet of a getservers response gets an EOT mark now
- The default number of servers is now 4096
- Improved listening interface option (see LISTENING INTERFACES in manual.txt)
- Long format for all command line options (see SYNTAX & OPTIONS in
readme.txt)
- The server lists are now sent in a semi-random order, for fairness
- The new hash function supports up to 16-bit hashes
- The default hash size has been increased to 10 bits
- 0 is no longer an invalid hash size
- New option "--allow-loopback", for debugging purposes only!
- New option "--hash-ports", for debugging purposes only!
- Various updates and improvements in the documentation
- No warning is printed anymore if a server changes its game name
- No longer tolerates several mapping declarations for the same address
- A lot of minor changes and fixes in the code
- The test suite now requires the Socket6 Perl module to run
* Version 1.7:
- There's now a maximum number of servers per IP address (default: 32)
- New option to set the maximum number of servers per IP address (-N)
- The maximum number of servers recorded by default is now 1024
- The default hash size has been increased from 6 bits to 8 bits
- A few Perl scripts have been added to provide basic automated testing
- A rare bug where a server was occasionally skipped was fixed
- The compilation with MS Visual Studio 2005 is fixed
- Protocol numbers less than or equal to 0 are now handled correctly
- Servers can no longer keep their slots without sending infoResponses
- Games having a name starting with a number are now handled correctly
- A few minor memory leaks were removed in the address mapping init code
- Additional checks of the command line options and the messages syntax
- The requirement of a "clients" value in infoResponses is now enforced
- The "infoResponse" description in techinfo.txt has been corrected
- The "heartbeat" description in techinfo.txt has been corrected
- The time is now printed to the console each time a packet is received
- Made it clear in the doc that any game can be supported out of the box
* Version 1.6:
- Several getserversResponse may now be sent for a single getservers
- A getserversResponse packet can no longer exceed 1400 bytes
- The maximum number of servers recorded by default has doubled (now 256)
- The default hash size has been increased from 5 bits to 6 bits
- Several updates and corrections in the documentation
* Version 1.5.1:
- Compilation on FreeBSD was fixed
- A couple of minor changes in "COMPILING DPMASTER" (in techinfo.txt)
* Version 1.5:
- Address mapping added (see ADDRESS MAPPING in manual.txt)
- Servers on a loopback address are accepted again if they have a mapping
- A valid "infoReponse" is now rejected if its challenge has timed out
- The size of the challenge sent with "getinfo" has been made random
- A timed-out server is now removed as soon as a new server needs a slot
- Several little changes in the printings to make them more informative
- A technical documentation was added
- Compiling dpmaster with MSVC works again
* Version 1.4:
- Dpmaster now quits if it can't chroot, switch privileges or daemonize
- Packets coming from a loopback address are now rejected with a warning
- Listen address option added (-l)
- Modified Makefile to please BSD make
* Version 1.3.1:
- SECURITY WARNING: 2 exploitable buffer overflows were fixed
- Verbose option parsing fixed
- Paranoid buffer overflow checkings added, in case of future code changes
* Version 1.3:
- Ability to support any game which uses DP master protocol (ex: QFusion)
* Version 1.2.1:
- A major bug was fixed (a NULL pointer dereference introduced in v1.2)
* Version 1.2:
- A major bug was fixed (an infinite loop in HandleGetServers)
* Version 1.1:
- A lot of optimizations and tweakings
- Verbose option added (-v)
- Hash size option added (-H)
- Daemonization option added on UNIXes (-D)
- Chrooting and privileges dropping when running as root added on UNIXes
- MinGW cross-compilation support added
* Version 1.01:
- A major bug was fixed. Most of the servers weren't sent to the clients
* Version 1.0 :
- First publicly available version
--
Mathieu Olivier
molivier, at users.sourceforge.net