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As we know, daz figure uses dual quaternion skinning witch godot doesn't natively support. To solve this problem, I tried to realize it in godot with the help of a special shader, and succeeded. I hope it to be helpful for using daz figures in godot engine. Here is link to the demo project of using dual quaternion skinning in godot. https://bitbucket.org/bigbiglobster/dqs_demo/
The text was updated successfully, but these errors were encountered:
As we know, daz figure uses dual quaternion skinning witch godot doesn't natively support. To solve this problem, I tried to realize it in godot with the help of a special shader, and succeeded. I hope it to be helpful for using daz figures in godot engine. Here is link to the demo project of using dual quaternion skinning in godot.
https://bitbucket.org/bigbiglobster/dqs_demo/
The text was updated successfully, but these errors were encountered: