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Using dual quaternion skinning in godot engine #2

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firebeetleLobster opened this issue Aug 23, 2023 · 0 comments
Open

Using dual quaternion skinning in godot engine #2

firebeetleLobster opened this issue Aug 23, 2023 · 0 comments

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@firebeetleLobster
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As we know, daz figure uses dual quaternion skinning witch godot doesn't natively support. To solve this problem, I tried to realize it in godot with the help of a special shader, and succeeded. I hope it to be helpful for using daz figures in godot engine. Here is link to the demo project of using dual quaternion skinning in godot.
https://bitbucket.org/bigbiglobster/dqs_demo/

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