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The usual minesweeper UX is to right-click for a flag and left-click to "open" the square. That's what I tried to do initially. It was very confusing that clicking on any square would just put a flag and I had to figure out that I had to click "Show Results" in order to make anything happen. The minesweeper game has no "Show Results" button.
You could either put one sentence of instructions on how the game is supposed to be played, or make it like minesweeper. But even then - you should still put instructions because some people might have not played the original game.
It's a clever project, though! 🙌
The text was updated successfully, but these errors were encountered:
The usual minesweeper UX is to right-click for a flag and left-click to "open" the square. That's what I tried to do initially. It was very confusing that clicking on any square would just put a flag and I had to figure out that I had to click "Show Results" in order to make anything happen. The minesweeper game has no "Show Results" button.
You could either put one sentence of instructions on how the game is supposed to be played, or make it like minesweeper. But even then - you should still put instructions because some people might have not played the original game.
It's a clever project, though! 🙌
The text was updated successfully, but these errors were encountered: