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Rémi Verschelde edited this page Feb 16, 2016
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Important: This wiki is soon going to be taken down, as the official documentation of the Godot project is now on http://docs.godotengine.org.
####Inherits: CollisionObject ####Category: Core
- void set_space_override_mode ( int enable )
- int get_space_override_mode ( ) const
- void set_gravity_is_point ( bool enable )
- bool is_gravity_a_point ( ) const
- void set_gravity_vector ( Vector3 vector )
- Vector3 get_gravity_vector ( ) const
- void set_gravity ( float gravity )
- float get_gravity ( ) const
- void set_density ( float density )
- float get_density ( ) const
- void set_priority ( float priority )
- float get_priority ( ) const
- void set_enable_monitoring ( bool enable )
- bool is_monitoring_enabled ( ) const
- Array get_overlapping_bodies ( ) const