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Could you share a Unity package with a scene of this type so that I can check if there is a way to reuse the meshes or not ?
The point is that Unity is able to reuse meshes in all cases since it makes the distinction between mesh and material (MeshFilter vs MeshRenderer)
In glTF, the material is defined inside the mesh's primitives, meaning that if the meshes use a different material (different unity .mat asset), it's not possible to reuse the original mesh.
If they all have the same material reference, optimizations are possible 👍
I try to export a scene,and finally I can see the scene but in that file about gltf I saw 600 meshes without reuse. So can you reuse the same mesh?
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