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Dupe glitch in conjunction with Inventory Profiles Next buttons #2375

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Hellfir opened this issue Jan 8, 2025 · 2 comments
Open

Dupe glitch in conjunction with Inventory Profiles Next buttons #2375

Hellfir opened this issue Jan 8, 2025 · 2 comments

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@Hellfir
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Hellfir commented Jan 8, 2025

Exact ProjectE version: 1.20.1 (Have tested in multiple versions, present in many)

Exact Forge version: 47.3.0

Link to crash log (please use a paste site, do not attach the .txt or paste the log inline): Not a game crash

Steps to reproduce:

  1. Open Transmutation menu, populated with transmutable items
  2. Left click any item in inventory to pick it up with cursor
  3. Click an item in the transmutation creation circle
  4. Click the top item in the central ring of the transmutation circle
  5. Item clicked in 3 and 4 are given without reducing stored EMC.

What I expected to happen: No interaction; Having item picked up with cursor should prevent interaction doing anything with the clicked object as the item cannot be put down there.

What happened instead: The button corresponding to the top item in the central transmutation creation circle overlaps with one of the inventory sorting buttons associated with Inventory Profiles Next and similar mods. This results in the player clicking multiple buttons at once, which somehow causes the duplication. The buttons overall seem to be quite glitchy in the transmutation interface.

See attached image for reference for overlapping buttons.

image

Apologies if this should be on the github for the mod introducing the buttons; unsure which mod is responsible for their placement.

@sinkillerj
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Typically a duplication of this kind is client side, and if you reload the item count will be back to normal. If this is not the case, we can investigate further.

Beyond this, button placement will need to be addressed in the config of the mod which adds them. If there is not a config, you will need to speak with its creator.

@Hellfir
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Hellfir commented Jan 18, 2025

I can confirm that it's not client-side - the items created were able to be moved to my inventory, then placed back into the transmutation interface to increase my EMC endlessly. While I can't say for certain that the items remained through relog, I can confirm that the EMC did remain, meaning as soon as transmutation is unlocked, it's possible to dupe to endgame immediately.

I'll see if I can find the relevant mod that adds the buttons; While I named one mod, this wasn't part of the modpack I was using at the time (Crucial 2), so I suspect the buttons have been replicated in some other mod.... I'll get to this in the morning.

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