Releases: sfall-team/sfall
Releases · sfall-team/sfall
sfall 4.3.7
Changelog:
- Dropped support for older pre-SSE processors in favor of more optimized code. Now sfall requires a processor with SSE support
- Fixed a bug that could prevent loading files from the
art\<language>\
directory - Fixed
REMOVEINVENOBJ
hook to match the values ofRMOBJ_*
constants correctly - Fixed NPC combat control mod not setting the lighting of controlled critters correctly in some cases
- Expanded
set_pipboy_available
script function to match PipBoyAvailableAtGameStart option - Expanded
message_str_game
script function to supporteditor.msg
file - Increased the default number of sound buffers available for sound effects from 4 to 8
- Changed the way AllowDShowSound works. Now mode 2 is combined with mode 1
- Removed MoreTiles from
ddraw.ini
. Now the maximum number of tile FRMs is always 16383
sfall 3.8.37
Changelog:
- Dropped support for older pre-SSE processors in favor of more optimized code. Now sfall requires a processor with SSE support
- Fixed a bug that could prevent loading files from the
art\<language>\
directory - Fixed
REMOVEINVENOBJ
hook to match the values ofRMOBJ_*
constants correctly - Expanded
set_pipboy_available
script function to match PipBoyAvailableAtGameStart option - Expanded
message_str_game
script function to supporteditor.msg
file - Increased the default number of sound buffers available for sound effects from 4 to 8
- Changed the way AllowDShowSound works. Now mode 2 is combined with mode 1
- Removed MoreTiles from
ddraw.ini
. Now the maximum number of tile FRMs is always 16383 - Backported script function from 4.1:
dialog_message
sfall 4.3.6
Changelog:
- Minor code fixes and improvements to sfall and engine functions
- Fixed UseWalkDistance having no effect when trying to use a ladder
- Fixed
float_msg
script function not setting the purple or black text color correctly - Changed mode 1 of NPC combat control mod to require sfall debugging mode to control all critters in combat
- Added a fix for NPC stuck in a loop of reloading the solar scorcher when out of ammo
- Added an option to NPC combat control mod to allow the player to gain a positive reputation while controlling other critters
- Added a boundary check to
set_terrain_name
script function - New script function:
get_terrain_name
sfall 3.8.36
Changelog:
- Minor code fixes and improvements to sfall and engine functions
- Fixed UseWalkDistance having no effect when trying to use a ladder
- Fixed
float_msg
script function not setting the purple or black text color correctly - Changed mode 1 of NPC combat control to require sfall debugging mode to control all critters in combat
- Added a fix for NPC stuck in a loop of reloading the solar scorcher when out of ammo
- Added a boundary check to
set_terrain_name
script function - New script function:
get_terrain_name
sfall 4.3.5
Changelog:
- HRP: Fixed movie subtitles not showing up when setting MOVIE_SIZE=1 with certain combinations of screen and movie aspect ratios
- HRP: Disabled IFACE_BAR_WIDTH and SCALE_BUTTONS_AND_TEXT_MENU for a modified
fallout2.exe
with Chinese/Japanese support to prevent garbled text - HRP: Added support for SPLASH_SCRN_TIME option in
f2_res.ini
- Fixed the handling of obsolete script functions that are still recognized by script compiler and decompiler
- Fixed NPC combat control mod not redrawing the interface bar properly when it's the player's turn again
- Improved the fix for updating the maximum HP stat of critters on the map when loaded for the first time
- Removed DivisionOperatorFix from
ddraw.ini
because there is little reason to turn it off - Removed ComputeSprayMod from
ddraw.ini
. Now ComputeSpray_* options no longer require a master switch - Added a fix for a crash when the player equips a weapon overloaded with ammo
- Added a fix for being able to use the 'Push' action on members of the player's team in combat when they are knocked down
- Added missing sounds for the markers on the world map interface (similar to Fallout 1, from Ghosthack)
sfall 3.8.35
Changelog:
- Fixed the handling of obsolete script functions that are still recognized by script compiler and decompiler
- Improved the fix for updating the maximum HP stat of critters on the map when loaded for the first time
- Removed DivisionOperatorFix from
ddraw.ini
because there is little reason to turn it off - Removed ComputeSprayMod from
ddraw.ini
. Now ComputeSpray_* options no longer require a master switch - Added a fix for a crash when the player equips a weapon overloaded with ammo
- Added a fix for being able to use the 'Push' action on members of the player's team in combat when they are knocked down
- Added missing sounds for the markers on the world map interface (similar to Fallout 1, from Ghosthack)
sfall 4.3.4
Changelog:
- HRP: Fixed a few issues with the main menu
- HRP: Added support for LocalMapXLimit/LocalMapYLimit options in
ddraw.ini
- Removed FadeBackgroundMusic option because the fix in 4.3.3 doesn't work reliably in all cases
- Added a fix for being unable to plant items on non-biped critters with the 'Barter' flag set (e.g. Skynet and Goris)
- Updated the ammo ini loader mod in the modders pack
sfall 3.8.34
Changelog:
- Minor fixes to LocalMapXLimit/LocalMapYLimit options and the built-in item highlighting
- Removed FadeBackgroundMusic option because the fix in 3.8.33 doesn't work reliably in all cases
- Added a fix for being unable to plant items on non-biped critters with the
Barter
flag set (e.g. Skynet and Goris) - Updated the ammo ini loader mod in the modders pack
sfall 4.3.3.1
Maintenance release for sfall 4.3.3.
Changelog:
- HRP: Fixed a possible crash in combat when enabling EXTRA_WIN_MSG_CHECKS
- HRP: Fixed broke console messages when enabling ConsoleOutputPath
- HRP: Fixed the main menu still being stretched when setting MAIN_MENU_SIZE=0
- Fixed a bug introduced in 4.3.1 that caused the game to print an incorrect item name in some cases
- Fixed screenshots for DX9 graphics modes. Now the screenshots are saved in PNG format when in DX9 mode
- Improved the functionality of AllowDShowMovies. Now you can take screenshots and press any key to skip AVI movies
- Added a tweak to prevent 'Failure initializing input devices' error for built-in HRP/DX9 windowed mode
sfall 3.8.33.1
Maintenance release for sfall 3.8.33.
Changelog:
- Backported the code injection system for game hooks from 4.1. In previous versions, the code of game hooks was always executed even if there was no corresponding hook script. Now the code of a game hook is only injected into the game when the corresponding hook script exists
- Fixed a bug introduced in 3.8.31 that caused the game to print an incorrect item name in some cases
- Fixed screenshots for DX9 graphics modes. Now the screenshots are saved in PNG format when in DX9 mode
- Improved the functionality of AllowDShowMovies. Now you can take screenshots and press any key to skip AVI movies
- Added a tweak to prevent 'Failure initializing input devices' error for DX9 windowed mode