From 302789a9487a3b252c85825b85aa27ccac002fb6 Mon Sep 17 00:00:00 2001 From: VladislavKolosovsky Date: Tue, 30 Jun 2015 01:21:44 +0700 Subject: [PATCH] update readme --- MPClient/README.md | 3 +++ README.md | 16 +++++++++++++++- 2 files changed, 18 insertions(+), 1 deletion(-) create mode 100644 MPClient/README.md diff --git a/MPClient/README.md b/MPClient/README.md new file mode 100644 index 000000000..10e6d5f77 --- /dev/null +++ b/MPClient/README.md @@ -0,0 +1,3 @@ +Apparently this project was intended as some kind of Multiplayer module for Fallout 2. + +Now it only works as a supplement for sfall debugging mode. It shows a lists of: game objects, sfall globals, arrays, etc (in a separate window). Primarily focused on debugging sfall-enabled scripts. diff --git a/README.md b/README.md index 1d06f09e4..e43f9ea15 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,16 @@ # sfall -Engine modifications for Fallout 2 + +A set of engine modifications for the classic game Fallout 2 in form of a DLL, which modifies executable in memory without changing anything in EXE file itself. + +Engine modifications include: +- Better support for modern operating systems +- Externalizing many settings like starting map and game time, skills, perks, critical hit tables, books, etc. +- Bug fixes +- Many additional features for users, such as item highlight button, party member control, etc. +- Extended scripting capabilities for modders (many new opcodes to control sfall features as well as previously unavailable vanilla engine functions) + + +Original author: timeslip + +Original description: A set of engine modifications for the classic game Fallout 2 by Interplay. Includes fixes for bugs in the original engine, allows fallout to run correctly on modern operating systems, and adds additional features for modders. +