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draw to a surface with a platform-specific GPU API like Metal
This sounds like it could be really useful to bridge the gap between libraries using OpenGL and libraries using WGPU. But I don't actually see any reference to APIs other than OpenGL in the docs. So my questions are:
Is this actually possible?
If so, how would one do it?
The text was updated successfully, but these errors were encountered:
The README mentions that surfman allows one to:
This sounds like it could be really useful to bridge the gap between libraries using OpenGL and libraries using WGPU. But I don't actually see any reference to APIs other than OpenGL in the docs. So my questions are:
The text was updated successfully, but these errors were encountered: