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Does not work with current version of Rocket League #7
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Each update seems to break the application binary interface between the game & the previously generated SDK. |
Would you mind sharing the procedure to use the sdk generator with rocket league? |
@M4rtini89 If you compile The Feckless SDK Generator and inject it into a running Rocket League process, leave it run for a few mins it will dump the SDK to |
My current obstacle is finding the required offsets. I've tried to open the executable in Ida, but it seems to be obfuscated somehow. Any tips on how to find those? |
I presume rocket league is still using unreal engine 3. |
Ok. I tried compiling the sdk generator. But the game instantly crashes when I inject the dll :/ |
Hmm, I vaguely remember the generator freezing for me too after injection. |
It's failing here. So I guess the signature changed.. |
@opalr @M4rtini89 Did either of you ever successfully find these offsets or get the SDK to dump? Currently in the same situation as you all are. |
I made a new tool like this. It is a Bakkes Mod plugin that anyone can use to automatically save their data (including controller state) to a shared dropbox. I have not used the plugin in a few years so it will probably need updates to work with the current version of the game. If anyone is interested, feel free to test it out. |
I know this topic is old but I would still like to use this but I have no idea how to find signatures for processevent, gobjects, gnames and how to make a sdk. |
I haven't looked at this in a long time and I don't remember what those things are but bakkes mod might have what you're looking for. There are a list of plugins in the bakkes mod repo that allow to read or send data to the game and call functions when certain events happen (also called hooks). |
Thanks for that info. But how is this gonna help me? |
It might not |
After injecting, a console opens for a moment and then shuts. I think something in the dll may be outdated. I'm looking for ways to fix it.
This line in dllmain.cpp causes the error. Do you think Psyonix changed this string/object name?
findInstanceAndHookVMT("PlayerController_TA TheWorld.PersistentLevel.PlayerController_TA", playerController);
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