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build.zig
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const std = @import("std");
const rlz = @import("raylib-zig");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const raylib_dep = b.dependency("raylib-zig", .{
.target = target,
.optimize = optimize,
});
const raylib = raylib_dep.module("raylib");
const raylib_artifact = raylib_dep.artifact("raylib");
//web exports are completely separate
if (target.query.os_tag == .emscripten) {
const exe_lib = try rlz.emcc.compileForEmscripten(b, "Project", "src/main.zig", target, optimize);
exe_lib.linkLibrary(raylib_artifact);
exe_lib.root_module.addImport("raylib", raylib);
// Note that raylib itself is not actually added to the exe_lib output file, so it also needs to be linked with emscripten.
const link_step = try rlz.emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
//this lets your program access files like "resources/my-image.png":
link_step.addArg("--embed-file");
link_step.addArg("resources/");
b.getInstallStep().dependOn(&link_step.step);
const run_step = try rlz.emcc.emscriptenRunStep(b);
run_step.step.dependOn(&link_step.step);
const run_option = b.step("run", "Run Project");
run_option.dependOn(&run_step.step);
return;
}
const exe = b.addExecutable(.{ .name = "Project", .root_source_file = b.path("src/main.zig"), .optimize = optimize, .target = target });
exe.linkLibrary(raylib_artifact);
exe.root_module.addImport("raylib", raylib);
const run_cmd = b.addRunArtifact(exe);
const run_step = b.step("run", "Run Project");
run_step.dependOn(&run_cmd.step);
b.installArtifact(exe);
}