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mainwindow.h
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
//#include "dlrdialog.h"
#include "listentry.h"
#include "osziview.h"
#include "readingthread.h"
#include "settingsdialog.h"
#include "ui_mainwindow.h"
#include "writingthread.h"
#include "loopdialog.h"
#include "gamepad_dialog.h"
#include "gamepadthread.h"
#include <QMainWindow>
#include <QSerialPort>
#include <QVector>
#include <QGamepad>
class MainWindow
: public QMainWindow
, Ui::MainWindow
{
Q_OBJECT
public:
MainWindow();
~MainWindow();
signals:
void newCommandParsed(QString);
private slots:
void openSerialPort();
void closeSerialPort();
void addWriteData(QString);
void addReadData();
void handleError(QSerialPort::SerialPortError error);
void on_txSendField_returnPressed();
void on_actionInfo_triggered();
void on_actionClear_triggered();
void on_actionNew_Graph_triggered();
void on_tabWidget_tabBarDoubleClicked(int index);
void on_tabWidget_tabCloseRequested(int index);
void on_actionGamepad(void);
void on_actionExecute_Script_triggered();
private:
QVector<OsziView *> oscillatorTabs{};
SettingsDialog m_settings{this};
LoopDialog m_loopDialog{this};
Gamepad_dialog m_gamepadDialog{this};
QSerialPort m_serial{};
GamepadThread gamepadThread{};
ReadingThread readingThread{&m_serial};
WritingThread writingThread{&m_serial};
ListEntry timeStamp;
QString parsedReadCommand;
QString parsedWriteCommand;
// commandhistory
QVector<uint8_t> commandHistory;
QString usedProtocol{};
QString connectionStatus{};
QGamepadManager* padManager = QGamepadManager::instance();
void initActionsConnections();
void refreshGamepadList(void);
void showStatusMessage(const QString & message);
void addOscillatorView();
void removeOscillatorView(int);
void removeAllOscillatorViews();
};
#endif // MAINWINDOW_H