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This mesh is not rendering correctly in r3f-speckle, but renders fine in the Speckle Viewer. It appears to be a low-level issue with how triangles are being represented - almost like a triangle gets skipped or something because some render fine while others render with holes where there should be triangles and triangles where there should be none.
Breaking the problematic mesh into multiple simpler meshes confirms 2 things: it is not an issue with the meshes themselves, nor is it a problem with split meshes (since I kept some split meshes within the file - as highlighted in this image).
This mesh is not rendering correctly in r3f-speckle, but renders fine in the Speckle Viewer. It appears to be a low-level issue with how triangles are being represented - almost like a triangle gets skipped or something because some render fine while others render with holes where there should be triangles and triangles where there should be none.
https://sasaki.speckle.xyz/streams/25a13f78fa/commits/e9a486f2f4
Local test link:
http://localhost:5174/?streamId=25a13f78fa&commitObjectId=9d32e7ce12b714d3b803e45c08202dd3
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