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Copy path17. Generate Random Point in a Circle.cpp
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17. Generate Random Point in a Circle.cpp
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/*
Generate Random Point in a Circle
===================================
Given the radius and x-y positions of the center of a circle, write a function randPoint which generates a uniform random point in the circle.
Note:
input and output values are in floating-point.
radius and x-y position of the center of the circle is passed into the class constructor.
a point on the circumference of the circle is considered to be in the circle.
randPoint returns a size 2 array containing x-position and y-position of the random point, in that order.
Example 1:
Input:
["Solution","randPoint","randPoint","randPoint"]
[[1,0,0],[],[],[]]
Output: [null,[-0.72939,-0.65505],[-0.78502,-0.28626],[-0.83119,-0.19803]]
Example 2:
Input:
["Solution","randPoint","randPoint","randPoint"]
[[10,5,-7.5],[],[],[]]
Output: [null,[11.52438,-8.33273],[2.46992,-16.21705],[11.13430,-12.42337]]
Explanation of Input Syntax:
The input is two lists: the subroutines called and their arguments. Solution's constructor has three arguments, the radius, x-position of the center, and y-position of the center of the circle. randPoint has no arguments. Arguments are always wrapped with a list, even if there aren't any.
*/
class Solution
{
public:
const double PI = 2 * acos(0.0);
double m_radius, m_x_center, m_y_center;
double uniform()
{
return (double)rand() / RAND_MAX;
}
Solution(double radius, double x_center, double y_center)
{
srand(time(NULL));
m_radius = radius;
m_x_center = x_center;
m_y_center = y_center;
}
vector<double> randPoint()
{
double theta = 2 * PI * uniform();
double r = sqrt(uniform());
return vector<double>{m_x_center + r * m_radius * cos(theta), m_y_center + r * m_radius * sin(theta)};
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(radius, x_center, y_center);
* vector<double> param_1 = obj->randPoint();
*/