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Extend 3ds Max file parser to be a standalone exporter.
For the 3D, skeleton, and animation data, export it into an intermediate format (GLTF or Blender) that can be imported to NeL format by Assimp.
NeL properties on nodes and NeL materials should be exported into a metadata file that is saved alongside the intermediate format. See the Assimp to NeL importer source code comments on how this will work.
The goal is not to replace 3ds Max for authoring content, but to allow shifting to whichever is your preferred editor of choice.
It is a goal to remove 3ds Max as a requirement for building the assets, so only a subset of features will be permitted in max files.
The plugins for 3ds Max will also be deprecated for this, and a standalone tool for editing the material and properties metadata files should be built.
Extend 3ds Max file parser to be a standalone exporter.
For the 3D, skeleton, and animation data, export it into an intermediate format (GLTF or Blender) that can be imported to NeL format by Assimp.
NeL properties on nodes and NeL materials should be exported into a metadata file that is saved alongside the intermediate format. See the Assimp to NeL importer source code comments on how this will work.
See:
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