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client.go
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package main
import (
"encoding/json"
"fmt"
"log"
"net/http"
"time"
"github.com/gorilla/websocket"
)
const (
// Max wait time when writing message to peer
writeWait = 10 * time.Second
// Max time till next pong from peer
pongWait = 60 * time.Second
// Send ping interval, must be less then pong wait time
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
maxMessageSize = 10000
)
var (
newline = []byte("hello")
// space = []byte{' '}
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 4096,
WriteBufferSize: 4096,
CheckOrigin: func(r *http.Request) bool { return true },
}
// Client represents the websocket client at the server
type Client struct {
// The actual websocket connection.
conn *websocket.Conn
wsServer *WsServer
send chan []byte
rooms map[*Room]bool
Name string `json:"name"`
}
func newClient(conn *websocket.Conn, wsServer *WsServer, name string) *Client {
return &Client{
conn: conn,
wsServer: wsServer,
send: make(chan []byte, 256),
rooms: make(map[*Room]bool),
Name: name,
}
}
func (client *Client) GetName() string {
return client.Name
}
func (client *Client) readPump() {
defer func() {
client.disconnect()
}()
client.conn.SetReadLimit(maxMessageSize)
client.conn.SetReadDeadline(time.Now().Add(pongWait))
client.conn.SetPongHandler(func(string) error { client.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
// Start endless read loop, waiting for messages from client
for {
_, jsonMessage, err := client.conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
log.Printf("unexpected close error: %v", err)
}
break
}
var message Message
if err := json.Unmarshal(jsonMessage, &message); err != nil {
fmt.Println("error unmarshal")
}
message.Time = time.Now().Format("3:04 PM")
fmt.Println("pesan: ", message)
client.handleNewMessage(jsonMessage)
if message.Action == SendMessageAction {
insertToDb(message)
}
}
}
func (client *Client) writePump() {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
client.conn.Close()
}()
for {
select {
case message, ok := <-client.send:
client.conn.SetWriteDeadline(time.Now().Add(writeWait))
if !ok {
// The WsServer closed the channel.
client.conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
w, err := client.conn.NextWriter(websocket.TextMessage)
if err != nil {
return
}
w.Write(message)
// Attach queued chat messages to the current websocket message.
n := len(client.send)
for i := 0; i < n; i++ {
w.Write(newline)
w.Write(<-client.send)
}
if err := w.Close(); err != nil {
return
}
case <-ticker.C:
client.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := client.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
}
}
}
func (client *Client) disconnect() {
client.wsServer.unregister <- client
for room := range client.rooms {
room.unregister <- client
}
close(client.send)
client.conn.Close()
}
// ServeWs handles websocket requests from clients requests.
func ServeWs(wsServer *WsServer, w http.ResponseWriter, r *http.Request) {
name, ok := r.URL.Query()["name"]
if !ok || len(name[0]) < 1 {
log.Println("Url Param 'name' is missing")
return
}
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
client := newClient(conn, wsServer, name[0])
go client.writePump()
go client.readPump()
wsServer.register <- client
}
func (client *Client) handleJoinRoomMessage(message Message) {
roomName := message.Message
room := client.wsServer.findRoomByName(roomName)
if room == nil {
room = client.wsServer.createRoom(roomName)
}
count := countMsg()
if count != 0 {
a := getPreviousMsg(roomName)
for _, msg := range a {
client.conn.WriteJSON(msg)
}
}
client.rooms[room] = true
room.register <- client
}
func (client *Client) handleLeaveRoomMessage(message Message) {
room := client.wsServer.findRoomByName(message.Message)
delete(client.rooms, room)
room.unregister <- client
}
func (client *Client) handleNewMessage(jsonMessage []byte) {
var message Message
if err := json.Unmarshal(jsonMessage, &message); err != nil {
log.Printf("Error on unmarshal JSON message %s", err)
}
// Attach the client object as the sender of the messsage.
message.Sender = client
message.Time = time.Now().Format("3:04 PM")
switch message.Action {
case SendMessageAction:
// The send-message action, this will send messages to a specific room now.
// Which room wil depend on the message Target
roomName := message.Target
// Use the ChatServer method to find the room, and if found, broadcast!
room := client.wsServer.findRoomByName(roomName)
if room != nil {
room.broadcastToClientsInRoom(message.encode())
}
// We delegate the join and leave actions.
case JoinRoomAction:
client.handleJoinRoomMessage(message)
case LeaveRoomAction:
client.handleLeaveRoomMessage(message)
}
}