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This repository has been archived by the owner on Oct 10, 2022. It is now read-only.
Hi,
Earlier this year I spent some time on rebasing this project on top of a more recent version of rust and put together a repo which pulls in via submodules everything you need to build a simple hello world 3dsx.
I was wondering if this is something you'd be interested in somehow integrating upstream to this repo, I moved some things around pretty significantly in my version. (for example the libstd port now lives in a fork of the main rust repo, to make it easier to pull in changes from rust)
Let me know your thoughts on this. It's been several months since I've touched that project but I'd like to work towards it being usable by other people eventually.
The text was updated successfully, but these errors were encountered:
Looks like you put in some good work there! I've definitely wanted a better way of keeping std up to date than the current system, and forking off of rust-lang like you did is probably is the best way to do it. I remember avoiding that in the past because I didn't like the idea of having to download and keep around so much stuff when all you want is std, but storage space is cheap and easier merging from upstream matters a lot.
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Hi,
Earlier this year I spent some time on rebasing this project on top of a more recent version of rust and put together a repo which pulls in via submodules everything you need to build a simple hello world 3dsx.
I was wondering if this is something you'd be interested in somehow integrating upstream to this repo, I moved some things around pretty significantly in my version. (for example the libstd port now lives in a fork of the main rust repo, to make it easier to pull in changes from rust)
https://github.com/vivlim/3ds-rust-env
Let me know your thoughts on this. It's been several months since I've touched that project but I'd like to work towards it being usable by other people eventually.
The text was updated successfully, but these errors were encountered: