Skip to content
This repository has been archived by the owner on Oct 10, 2022. It is now read-only.

I rebased / re-ported on top of recent rust earlier this year #81

Open
vivlim opened this issue Sep 3, 2021 · 1 comment
Open

I rebased / re-ported on top of recent rust earlier this year #81

vivlim opened this issue Sep 3, 2021 · 1 comment

Comments

@vivlim
Copy link

vivlim commented Sep 3, 2021

Hi,
Earlier this year I spent some time on rebasing this project on top of a more recent version of rust and put together a repo which pulls in via submodules everything you need to build a simple hello world 3dsx.

I was wondering if this is something you'd be interested in somehow integrating upstream to this repo, I moved some things around pretty significantly in my version. (for example the libstd port now lives in a fork of the main rust repo, to make it easier to pull in changes from rust)

https://github.com/vivlim/3ds-rust-env

Let me know your thoughts on this. It's been several months since I've touched that project but I'd like to work towards it being usable by other people eventually.

@FenrirWolf
Copy link
Member

Looks like you put in some good work there! I've definitely wanted a better way of keeping std up to date than the current system, and forking off of rust-lang like you did is probably is the best way to do it. I remember avoiding that in the past because I didn't like the idea of having to download and keep around so much stuff when all you want is std, but storage space is cheap and easier merging from upstream matters a lot.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants