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It builds and installs fine, but on launch it immediately closes and I found this in logcat:
No implementation found for long com.google.androidgamesdk.GameActivity.loadNativeCode(java.lang.String, java.lang.String, java.lang.String, java.lang.String, java.lang.String, android.content.res.AssetManager, byte[]) (tried Java_com_google_androidg
amesdk_GameActivity_loadNativeCode andJava_com_google_androidgamesdk_GameActivity_loadNativeCode__Ljava_lang_String_2Ljava_lang_String_2Ljava_lang_String_2Ljava_lang_String_2Ljava_lang_String_2Landroid_content_res_AssetManager_2_3B) - is the library loaded, e.g. System.loadLibrary?
Do I need to update some dependencies on the Android side to match? I can't really find any android-activity <-> agdk version compatibility tables, for example.
The text was updated successfully, but these errors were encountered:
I am facing this problem, too.
It seems that upgrading winit to 0.29 or greater and egui and eframe to corresponding versions causes this behavior.
Unfortunately I am no android expert. Any ideas to debug this problem further?
Just after writing my reply I found this pull request: podusowski/walkers#141
So the solution is to simply bump the version of androidx.games:games-activity to 2.0.2 in your build.gradle.
I'm trying to get the agdk-eframe example working with up-to-date dependencies:
It builds and installs fine, but on launch it immediately closes and I found this in logcat:
Do I need to update some dependencies on the Android side to match? I can't really find any android-activity <-> agdk version compatibility tables, for example.
The text was updated successfully, but these errors were encountered: