Releases: ruarai/CompilePal
Compile Pal V019
- Add support for .vmm maps
Compile Pal V018
- Interlopers error detection and information
- Improved compile stability
Compile Pal V017
- Add color to the logfiles
- Improve theme to be more consistent
- Improved readme files
- Recognize strange directory setups in game folder
- Add safer configuration loading
- Improve analytics to correctly recognize version
- Make the parameter selection window need a double click rather than a single click
- Minor code improvements
Compile Pal V016
- Fix an issue where the sorting float would fail to parse due to a culture issue.
Compile Pal V015
- Fixed the way COPY would rename the file to a vmf file
Compile Pal V014
A complete rewrite of Compile Pal featuring bug fixes and all new features.
Compile Pal V013
Add timing to compile output
Fix crash bug with file packing
Compile Pal V012
Added error checking for compile output
Fix crash bug that occured when a compile program output certain characters
Fixed UI alignment issues
Thanks to Statua for reporting his discovery of the crash issue.
Compile Pal V011
Make output work on a character-by-character basis so you can see progress in realtime
Add post compile options such as map file archive, shutdown and run file
Fixed issue where cancelling compile would crash
Added memory of previous games to the launch window
Add hotkey support. Press F8 to bring up Compile Pal and press enter to immediately begin compiling after.
Add large number of extra program configuration options
Make map copy checkbox ticked by default
Lots of minor bug fixes
Thanks to TopHATTWaffle for his ideas that contributed to this version.