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Releases: ruarai/CompilePal

Compile Pal V019

11 Jun 05:02
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  • Add support for .vmm maps

Compile Pal V018

07 May 07:48
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  • Interlopers error detection and information
  • Improved compile stability

Compile Pal V017

07 Mar 09:22
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  • Add color to the logfiles
  • Improve theme to be more consistent
  • Improved readme files
  • Recognize strange directory setups in game folder
  • Add safer configuration loading
  • Improve analytics to correctly recognize version
  • Make the parameter selection window need a double click rather than a single click
  • Minor code improvements

Compile Pal V016

15 Dec 22:31
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  • Fix an issue where the sorting float would fail to parse due to a culture issue.

Compile Pal V015

15 Dec 06:30
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  • Fixed the way COPY would rename the file to a vmf file

Compile Pal V014

15 Dec 03:14
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A complete rewrite of Compile Pal featuring bug fixes and all new features.

Compile Pal V013

11 Oct 11:33
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Add timing to compile output

Fix crash bug with file packing

Compile Pal V012

30 Sep 13:46
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Added error checking for compile output

Fix crash bug that occured when a compile program output certain characters
Fixed UI alignment issues

Thanks to Statua for reporting his discovery of the crash issue.

Compile Pal V011

11 Sep 02:37
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Make output work on a character-by-character basis so you can see progress in realtime
Add post compile options such as map file archive, shutdown and run file
Fixed issue where cancelling compile would crash
Added memory of previous games to the launch window
Add hotkey support. Press F8 to bring up Compile Pal and press enter to immediately begin compiling after.
Add large number of extra program configuration options
Make map copy checkbox ticked by default
Lots of minor bug fixes

Thanks to TopHATTWaffle for his ideas that contributed to this version.