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<html>
<head>
<title>
XYZ_DISPLAY_OPENGL - Display 3D Points Using OpenGL
</title>
</head>
<body bgcolor="#EEEEEE" link="#CC0000" alink="#FF3300" vlink="#000055">
<h1 align = "center">
XYZ_DISPLAY_OPENGL<br> Display 3D Points Using OpenGL
</h1>
<hr>
<p>
<b>XYZ_DISPLAY_OPENGL</b>
is a C++ program which
reads the name of a data file
containing a list of 3D point coordinates, reads the data,
and displays the points using <b>OPENGL</b>.
</p>
<p>
The program displays the data, and slowly rotates it.
</p>
<h3 align = "center">
Usage:
</h3>
<p>
<blockquote>
<b>xyz_display_opengl</b> <i>data.txt</i>
</blockquote>
where
<ul>
<li>
<i>data.txt</i> is a file containing a list of the XYZ coordinates
of the points to plot.
</li>
</ul>
The program will open a window and display a plot of the points.
The image will slowly rotate. Successive mouse clicks alternate the
axis of rotation from the X, to the Y, to the Z axis and back again.
</p>
<h3 align = "center">
Licensing:
</h3>
<p>
The computer code and data files described and made available on this web page
are distributed under
<a href = "../../txt/gnu_lgpl.txt">the GNU LGPL license.</a>
</p>
<h3 align = "center">
Languages:
</h3>
<p>
<b>XYZ_DISPLAY_OPENGL</b> is available in
<a href = "../../cpp_src/xyz_display_opengl/xyz_display_opengl.html">a C++ version</a>.
</p>
<h3 align = "center">
Related Data and Programs:
</h3>
<p>
<a href = "../../cpp_src/fern_opengl/fern_opengl.html">
FERN_OPENGL</a>,
a C++ program which
uses OpenGL to display the Barnsley fractal fern.
</p>
<p>
<a href = "../../cpp_src/sphere_xyz_display_opengl/sphere_xyz_display_opengl.html">
SPHERE_XYZ_DISPLAY_OPENGL</a>,
a C++ program which
reads XYZ information defining points in 3D,
and displays a unit sphere and the points, using OpenGL.
</p>
<p>
<a href = "../../cpp_src/xy_display_opengl/xy_display_opengl.html">
XY_DISPLAY_OPENGL</a>,
a C++ program which
reads an XY file of 2D point coordinates, and displays
an image of those points using OpenGL.
</p>
<p>
<a href = "../../data/xyz/xyz.html">
XYZ</a>,
a data directory which
contains some examples of 3D pointsets.
</p>
<p>
<a href = "../../m_src/xyz_display/xyz_display.html">
XYZ_DISPLAY</a>,
a MATLAB program which
reads XYZ information defining points in 3D, and displays
an image in the MATLAB graphics window.
</p>
<p>
<a href = "../../cpp_src/xyzf_display_opengl/xyzf_display_opengl.html">
XYZF_DISPLAY_OPENGL</a>,
a C++ program which
reads XYZF information defining points and faces in 3D, and displays
an image using OpenGL.
</p>
<p>
<a href = "../../cpp_src/xyzl_display_opengl/xyzl_display_opengl.html">
XYZL_DISPLAY_OPENGL</a>,
a C++ program which
reads XYZL information defining points and lines in 3D, and displays
an image using OpenGL.
</p>
<h3 align = "center">
Reference:
</h3>
<p>
<ol>
<li>
Edward Angel,<br>
Interactive Computer Graphics,
a Top-Down Approach with OpenGL,<br>
Addison-Wesley, 2000,<br>
ISBN: 0-201-38597-X,<br>
LC: T385.A514.
</li>
<li>
Renate Kempf, Chris Frazier, editors,<br>
OpenGL Reference Manual,<br>
Fourth Edition,<br>
Addison-Wesley, 2004,<br>
ISBN: 032117383X,<br>
LC: T385.O642
</li>
<li>
Mason Woo, Jackie Neider, Tom Davis,<br>
OpenGL Programming Guide,<br>
Addison-Wesley, 1997,<br>
ISBN: 0-201-46138-2,<br>
LC: T385.N435
</li>
<li>
Richard Wright, Michael Sweet,<br>
OpenGL Superbible,<br>
Third Edition,<br>
Sams, 2004,<br>
ISBN: 0672326019,<br>
LC: T385.W73
</li>
<li>
<a href = "http://www.opengl.org/">
http://www.opengl.org/ </a> <br>
The official OpenGL site.
</li>
</ol>
</p>
<h3 align = "center">
Source Code:
</h3>
<p>
<ul>
<li>
<a href = "xyz_display_opengl.cpp">
xyz_display_opengl.cpp</a>, the source code.
</li>
<li>
<a href = "xyz_display_opengl.sh">xyz_display_opengl.sh</a>,
commands to compile the source code.
</li>
</ul>
</p>
<h3 align = "center">
Examples and Tests:
</h3>
<p>
<ul>
<li>
<a href = "helix_201.xyz">
helix_201.xyz</a>, 201 points that lie on a helix.
</li>
<li>
<a href = "helix_201.png">helix_201.png</a>,
a PNG image of
the screen generated by Open GL.
</li>
</ul>
</p>
<h3 align = "center">
List of Routines:
</h3>
<p>
<ul>
<li>
<b>MAIN</b> is the main program for XYZ_DISPLAY_OPENGL.
</li>
<li>
<b>CH_EQI</b> is true if two characters are equal, disregarding case.
</li>
<li>
<b>CH_TO_DIGIT</b> returns the integer value of a base 10 digit.
</li>
<li>
<b>DISPLAY</b> generates the graphics output.
</li>
<li>
<b>MOUSE</b> determines the response to mouse input.
</li>
<li>
<b>MYINIT</b> initializes OpenGL state variables dealing with viewing and attributes.
</li>
<li>
<b>MYRESHAPE</b> determines the window mapping.
</li>
<li>
<b>R8_MAX</b> returns the maximum of two R8's.
</li>
<li>
<b>R8_MIN</b> returns the minimum of two R8's.
</li>
<li>
<b>R83VEC_MAX</b> returns the maximum value in an R83VEC.
</li>
<li>
<b>R83VEC_MIN</b> returns the minimum value in an R83VEC.
</li>
<li>
<b>S_LEN_TRIM</b> returns the length of a string to the last nonblank.
</li>
<li>
<b>S_TO_R8</b> reads an R8 from a string.
</li>
<li>
<b>S_TO_R8VEC</b> reads an R8VEC from a string.
</li>
<li>
<b>SPIN_IMAGE</b> adjusts the angle of rotation and redisplays the picture.
</li>
<li>
<b>TIMESTAMP</b> prints the current YMDHMS date as a time stamp.
</li>
<li>
<b>TIMESTRING</b> returns the current YMDHMS date as a string.
</li>
<li>
<b>XYZ_DATA_PRINT</b> prints the data for an XYZ file.
</li>
<li>
<b>XYZ_DATA_READ</b> reads the data in an XYZ file.
</li>
<li>
<b>XYZ_HEADER_PRINT</b> prints the header of an XYZ file.
</li>
<li>
<b>XYZ_HEADER_READ</b> reads the header of an XYZ file.
</li>
</ul>
</p>
<p>
You can go up one level to <a href = "../cpp_src.html">
the C++ source codes</a>.
</p>
<hr>
<i>
Last revised on 24 August 2010.
</i>
<!-- John Burkardt -->
</body>
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</html>