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bmp_to_ppmb.html
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<html>
<head>
<title>
BMP_TO_PPMB - BMP => binary Portable Pixel Map (PPM) Conversion
</title>
</head>
<body bgcolor="#EEEEEE" link="#CC0000" alink="#FF3300" vlink="#000055">
<h1 align = "center">
BMP_TO_PPMB <br> BMP => binary Portable Pixel Map (PPM) Conversion
</h1>
<hr>
<p>
<b>BMP_TO_PPMB</b>
is a C++ program which
converts a Microsoft BMP file to a binary Portable Pixel Map (PPM) file.
</p>
<h3 align = "center">
Usage:
</h3>
<p>
<dl>
<dt>
<b>bmp_to_ppmb</b> <i>file.bmp</i> <i>file.ppm</i>
</dt>
<dd>
reads data from <i>file.bmp</i> and creates an equivalent
graphics file in <i>file.ppm</i>.
</dd>
</dl>
</p>
<h3 align = "center">
Licensing:
</h3>
<p>
The computer code and data files described and made available on this web page
are distributed under
<a href = "../../txt/gnu_lgpl.txt">the GNU LGPL license.</a>
</p>
<h3 align = "center">
Languages:
</h3>
<p>
<b>BMP_TO_PPMB</b> is available in
<a href = "../../cpp_src/bmp_to_ppmb/bmp_to_ppmb.html">a C++ version</a>.
</p>
<h3 align = "center">
Related Data and Programs:
</h3>
<p>
<a href = "../../data/bmp/bmp.html">
BMP</a>,
a data directory which
contains a description and examples of BMP files.
</p>
<p>
<a href = "../../cpp_src/bmp_io/bmp_io.html">
BMP_IO</a>,
a C++ library which
reads or writes BMP graphics files.
</p>
<p>
<a href = "../../data/ppmb/ppmb.html">
PPMB</a>,
a data directory which
contains a description and examples of binary Portable Pixel Map (PPM) files.
</p>
<p>
<a href = "../../cpp_src/ppmb_to_bmp/ppmb_to_bmp.html">
PPMB_TO_BMP</a>,
a C++ program which
converts binary Portable Pixel Map (PPM) files to BMP files.
</p>
<p>
<a href = "../../cpp_src/ppmb_io/ppmb_io.html">
PPMB_IO</a>,
a C++ library which
reads or writes binary Portable Pixel Map (PPM) files.
</p>
<h3 align = "center">
Reference:
</h3>
<p>
<ol>
<li>
Microsoft Corporation,<br>
Microsoft Windows Programmer's Reference,<br>
Volume 5; Messages, Structures, and Macros,<br>
Microsoft Press, 1993.
</li>
<li>
<a href = "http://netpbm.sourceforge.net/">
http://netpbm.sourceforge.net</a> <br>
the NETPBM homepage.
</li>
</ol>
</p>
<h3 align = "center">
Source Code:
</h3>
<p>
<ul>
<li>
<a href = "bmp_to_ppmb.cpp">bmp_to_ppmb.cpp</a>, the source code;
</li>
<li>
<a href = "bmp_to_ppmb.sh">bmp_to_ppmb.sh</a>,
commands to compile and load the source code;
</li>
</ul>
</p>
<h3 align = "center">
Examples and Tests:
</h3>
<p>
<ul>
<li>
<a href = "../../data/bmp/blackbuck.bmp">blackbuck.bmp</a>,
a sample BMP file (a BINARY file!);
</li>
<li>
<a href = "../../data/ppmb/blackbuck.ppm">blackbuck.ppm</a>,
the converted binary PPM file.
</li>
</ul>
</p>
<h3 align = "center">
List of Routines:
</h3>
<p>
<ul>
<li>
<b>MAIN</b> is the main program for BMP_TO_PPMB.
</li>
<li>
<b>BMP_TO_PPMB</b> reads a BMP file and writes a PPMB file.
</li>
<li>
<b>TIMESTAMP</b> prints the current YMDHMS date as a time stamp.
</li>
<li>
<b>UCMAT_VERT_FLIP</b> swaps rows of a UCMAT, to flip it vertically.
</li>
</ul>
</p>
<p>
You can go up one level to <a href = "../cpp_src.html">
the C++ source codes</a>.
</p>
<hr>
<i>
Last revised on 05 January 2006.
</i>
<!-- John Burkardt -->
</body>
</html>