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item_inv_in callback does not have enough functionality #41

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Sasabmeg opened this issue Mar 8, 2019 · 0 comments
Open

item_inv_in callback does not have enough functionality #41

Sasabmeg opened this issue Mar 8, 2019 · 0 comments
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enhancement New feature or request scripts Things related to game scripts (.fos)

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@Sasabmeg
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Sasabmeg commented Mar 8, 2019

void item_inv_in(ItemCl& item) - gets triggered when dropping partial amo stack or countable items as well.
I need callback, in a way that also gives back the count of items droppped if countable and I need to be able to identify if those have been removed from inventory or put in.

Additional note:
void item_inv_out(ItemCl& item) - works on dropall only
void item_drop(ItemCl& item) - works on item destroy only (science an item)

@wipe2238 wipe2238 added enhancement New feature or request scripts Things related to game scripts (.fos) labels Mar 8, 2019
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Labels
enhancement New feature or request scripts Things related to game scripts (.fos)
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