-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtowny-plot.yml
351 lines (351 loc) · 10.4 KB
/
towny-plot.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
panels:
towny-plot:
perm: default
rows: 6
title: '&8Towny - Plot Menu'
commands-on-open:
- open= towny-quick {Middle}
- open= towny-hotbar {Bottom}
empty: BLACK_STAINED_GLASS_PANE
item:
'0':
material: NAME_TAG
stack: 1
name: Plot Info
lore:
- "Plot Name:"
- "%townyadvanced_player_location_plot_name%"
'4':
material: PLAYER_HEAD
stack: 1
name: 'Plot Location:'
lore:
- "%townyadvanced_player_location_town_or_wildname%"
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: ACACIA_BUTTON
stack: 1
name: Reset Plot Type
commands:
- plot set reset
'8':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: false
material: OAK_SIGN
stack: 1
name: Claim/Purchase Plot
lore:
- "Note: this will be more"
- "dynamic in the future."
commands:
- plot claim
hasperm:
perm: towny.command.town.mayor
material: DARK_OAK_SIGN
stack: 1
name: Sell Plot (Mayor)
lore:
- "Use this to sell more plots:"
- "/plot forsale circle #"
- "/plot forsale rect #"
- "Note: this will be more"
- "dynamic in the future."
commands:
- "msg= How much do you want to sell this plot for?"
- "cpc"
player-input:
- "plot forsale %cp-player-input%"
hasvalue0:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: DARK_OAK_SIGN
stack: 1
name: Sell Plot
lore:
- "Note: this will be more"
- "dynamic in the future."
commands:
- "msg= How much do you want to sell this plot for?"
- "cpc"
player-input:
- "plot forsale %cp-player-input%"
'11':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: GRASS_BLOCK
stack: 1
name: Wilds
commands:
- plot set wilds
'13':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: DIAMOND
stack: 1
name: Shop
commands:
- plot set shop
'15':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: DIAMOND_SWORD
stack: 1
name: Arena
commands:
- plot set arena
'17':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: ACACIA_SIGN
stack: 1
name: Take Plot Off Market
lore:
- "To take plot around you off the market, do"
- "/plot notforsale circle #"
- "/plot norforsale rect #"
- ''
- "This will be more dynamic in the future."
commands:
- plot notforsale
hasvalue0:
compare: '%townyadvanced_player_plot_owner%'
value: false
hasperm:
perm: towny.command.town.mayor
material: ACACIA_SIGN
stack: 1
name: "Take Plot Off Market (Mayor)"
lore:
- "To take plots around you off the market, do"
- "/plot notforsale circle #"
- "/plot norforsale rect #"
- ""
- "This will be more dynamic in the future."
commands:
- plot notforsale
'21':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: LIGHT_BLUE_BANNER
banner: []
stack: 1
name: Embassy
commands:
- plot set embassy
'22':
material: BARRIER
name: error
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue0:
compare: '%townyadvanced_player_plot_owner%'
value: false
hasvalue:
compare: '%townyadvanced_player_plot_type%'
value: Default
material: ACACIA_BUTTON
name: Default
hasvalue0:
compare: '%townyadvanced_player_plot_type%'
value: Wilds
material: GRASS_BLOCK
name: Wilds
hasvalue1:
compare: '%townyadvanced_player_plot_type%'
value: Shop
material: DIAMOND
name: Shop
hasvalue2:
compare: '%townyadvanced_player_plot_type%'
value: Arena
material: DIAMOND_SWORD
name: Arena
hasvalue3:
compare: '%townyadvanced_player_plot_type%'
value: Embassy
material: LIGHT_BLUE_BANNER
banner: []
name: Embassy
hasvalue4:
compare: '%townyadvanced_player_plot_type%'
value: Inn
material: BLUE_BED
name: Inn
hasvalue5:
compare: '%townyadvanced_player_plot_type%'
value: Jail
material: IRON_BARS
name: Jail
hasvalue6:
compare: '%townyadvanced_player_plot_type%'
value: Bank
material: cps= eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWI4ZmUxYzQ0YWNiZWViOTE4ZDM4YmM0MmQ1NTBiZWRkNWMzZGQwNDk4ODlmZDllZWVhMTE2MGFiOGI2YSJ9fX0=
name: Bank
hasvalue7:
compare: '%townyadvanced_player_plot_type%'
value: Farm
material: FARMLAND
name: Farm
hasvalue8:
compare: '%townyadvanced_player_plot_type%'
value: ''
material: DIRT
name: Wilderness
'23':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: BLUE_BED
stack: 1
name: Inn
commands:
- plot set inn
'26':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: RED_BANNER
banner: []
name: Unclaim Plot
lore:
- To unclaim plots around you, do
- "/plot unclaim circle #"
- "/plot unclaim rect #"
- ''
- This will be more dynamic in the future.
commands:
- plot unclaim
hasvalue0:
compare: '%townyadvanced_player_plot_owner%'
value: false
material: LIME_BANNER
banner: []
name: Purchase Plot
lore:
- To claim plots around you, do
- /plot claim auto
- ''
- This will be more dynamic in the future
- to do this from this panel.
commands:
- plot claim
'29':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: IRON_BARS
stack: 1
name: Jail
commands:
- plot set jail
'31':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: cps= eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWI4ZmUxYzQ0YWNiZWViOTE4ZDM4YmM0MmQ1NTBiZWRkNWMzZGQwNDk4ODlmZDllZWVhMTE2MGFiOGI2YSJ9fX0=
stack: 1
name: Bank
commands:
- plot set bank
'33':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: FARMLAND
stack: 1
name: Farm
commands:
- plot set farm
'45':
material: BARRIER
stack: 1
name: Back to Resident Menu
commands:
- open= towny-resident
'48':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: cps= eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGU0YjhiOGQyMzYyYzg2NGUwNjIzMDE0ODdkOTRkMzI3MmE2YjU3MGFmYmY4MGMyYzViMTQ4Yzk1NDU3OWQ0NiJ9fX0=
stack: 1
name: Remove Trusted Player
commands:
- "msg= What player are we no longer trusting in this plot?"
- "cpc"
player-input:
- "plot trust remove %cp-player-input%"
'50':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: cps= eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjA1NmJjMTI0NGZjZmY5OTM0NGYxMmFiYTQyYWMyM2ZlZTZlZjZlMzM1MWQyN2QyNzNjMTU3MjUzMWYifX19
stack: 1
name: Add Trusted Player
commands:
- "msg= What player are we trusting in this plot?"
- "cpc"
player-input:
- "plot trust add %cp-player-input%"
'53':
material: BLACK_STAINED_GLASS_PANE
stack: 1
name: '&f'
hasvalue:
compare: '%townyadvanced_player_plot_owner%'
value: true
material: COMMAND_BLOCK
stack: 1
name: Plot Permissions
commands:
- open= towny-plot-perms
- plot perm hud