-
Notifications
You must be signed in to change notification settings - Fork 45
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add Gradle import instructions to README. #44
Comments
Hi, I just discovered the project and it looks great! I am trying to build the project with gradle but I can't figure how exactly how it works. I tried :
But then where is the jar produced? Thanks in advance |
Yes it is! You can use If you use build, jars should be located in the editor/build/libs directory. |
Thanks @Tom-Ski for the quick answer! What are the current plans for the development of the project? Can I easily add custom nodes myself? |
Plans for development are stability, performance, cleanup (this is still very early). Extra nodes can be easily created, and we have a few ideas for some nice things, like plugins for custom nodes so they don't have to live in this repository. The runtimes are what applications can actually use to update and render the particles created with Talos, currently there is only a libgdx runtime, as that is what we are using talos for in production. But in theory the runtimes can be for any engine/framework in any language. They are just responsible for loading the particle data and rendering/updating. |
Oh ok I didn't see what was the target of Talos, I thought it was a standalone particle simulation software. Now it's clear! Is it possible to contribute to the code? With a pull request or something? |
That is the idea, it can be standalone, we just use libgdx for our projects so thats why that is the current only runtime, but anyone can make a runtime that will work there too. PR contributions welcome! |
Hello,
It is not clear how to import the Talos runtime into a libGDX Gradle project. This is typically listed in the README file of the project with other GDX related libraries. I was able to figure it out through some sleuthing, but I find it hard to believe that most people have tested your library beyond just using the editor. Thank you for your consideration.
The text was updated successfully, but these errors were encountered: