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Handle Irrlicht limitation on the number of vertices rendered #1137

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mebbaid opened this issue Jan 5, 2024 · 2 comments
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Handle Irrlicht limitation on the number of vertices rendered #1137

mebbaid opened this issue Jan 5, 2024 · 2 comments
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@mebbaid
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mebbaid commented Jan 5, 2024

Some models with particularly "dense" meshes in terms of number of vertices computed throw the following error when calling the idyntree-yarp-visualizer -m model.urdf

Too many vertices for 16bit index type, render artifacts may occur

This can be traced to this line https://github.com/zaki/irrlicht/blob/97472da9c22ae4a49dfcefb9da5156601fa6a82a/source/Irrlicht/CNullDriver.cpp#L808 upstream

This may lead to rendering models with missing parts/meshes.

@mebbaid mebbaid mentioned this issue Jan 9, 2024
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mebbaid commented Jan 9, 2024

Related PR is open in #1139

@traversaro
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Fixed by @mebbaid in #1139 .

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