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Some models with particularly "dense" meshes in terms of number of vertices computed throw the following error when calling the idyntree-yarp-visualizer -m model.urdf
Too many vertices for 16bit index type, render artifacts may occur
Some models with particularly "dense" meshes in terms of number of vertices computed throw the following error when calling the
idyntree-yarp-visualizer -m model.urdf
This can be traced to this line https://github.com/zaki/irrlicht/blob/97472da9c22ae4a49dfcefb9da5156601fa6a82a/source/Irrlicht/CNullDriver.cpp#L808 upstream
This may lead to rendering models with missing parts/meshes.
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