-
Notifications
You must be signed in to change notification settings - Fork 14
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[transCoordsUsingJoints] Compilation error #97
Comments
It looks like it's treating |
This is an upstream bug solved in current |
Applied temporary fix at 9091d60. Ok to remove it once next YARP is released ( |
Thanks @PeterBowman @jgvictores !! |
We'd like to keep track of the fix and eventually remove it at certain point (it will be no longer needed at YARP 2.3.68.1/2.3.70). @jgvictores I've perpetrated 791b0a3. What do you think? |
Mmmm looks like the conditional is on:
Rather than the hack which is actually including:
Right? 😅 |
Oops. Fixed, @jgvictores: 8cc04cd. |
|
Ad 2: no, |
Re: Ad 2: Haha, let's try a different example: |
Yeah, I know that, but this hack is not meant to last forever, certainly less than it would take to reach YARP x.10.x. Taking another look at the code, I should have shifted all version parts but the tweak number by one digit to the left. That is, |
👍 |
Merged fix into |
Users should have already upgraded to 2.3.68.1 if still stuck with YARP pre-2.3.70.
I'm going to remove the hack in 18e5f5b. I think it's reasonable enough to assume that everyone using the YARP 2.3.68 release have already caught up with the tweak version 2.3.68.1 (these are often non-breaking, security updates, so don't hesitate and upgrade now). For the record, the patch looked like this: kinematics-dynamics/programs/transCoordsUsingJoints/PremultPorts.hpp Lines 12 to 22 in 55fe798
|
Yes... Can we assume that nobody will try to launch |
Mmmmm IMHO, that's not a safe assumption until roboticslab-uc3m/teo-main#26 is solved... |
OK, I didn't know you were using TEO's on-board CPUs to perform kinematics. I'm not planning to merge this anytime soon, anyway. |
Yes, using TEO's on-board CPUs to perform kinematics is definitely a use case. |
Never mind for now, sorry. I have new ideas and still some work to do. |
OK, hack removed at #137. |
I am trying to compile kinematics-dynamic on transCoordsUsingJoints branch (I know that is developing at this moment...). It shows this messages:
I think it could be helpful for future problems...
The text was updated successfully, but these errors were encountered: