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Handle TCP frame in FK solver and controller methods #136
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Still WIP, but
To bypass the latter, I propose yet another solver method: kinematics-dynamics/libraries/YarpPlugins/ICartesianSolver.h Lines 64 to 80 in 9643744
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BTW I'd probably need to update |
Both available implementations of Regarding world and TCP frames, let's discuss a reasonable way of handling the |
As a follow up to #121, we now may use the
diffInvKin
anddiffInvKinEE
methods fromICartesianSolver
to issue a few commands in the cartesian space referring to the end-effector/TCP frame. However, some other depend on FK/IK transformations (i.e. non-differential kinematics), which do not support TCP frames yet.That being said, we'll probably need the end-effector counterparts of
invKin
andfwdKinError
(andinvDyn
?).The text was updated successfully, but these errors were encountered: